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26 lines
1.1 KiB
C++
26 lines
1.1 KiB
C++
#pragma once
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#include <string>
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#include <optional>
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#include "member.hpp"
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#include "user.hpp"
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#include "snowflake.hpp"
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enum class InteractionType {
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Pong = 1, // ACK a Ping
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Acknowledge = 2, // DEPRECATED ACK a command without sending a message, eating the user's input
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ChannelMessage = 3, // DEPRECATED respond with a message, eating the user's input
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ChannelMessageWithSource = 4, // respond to an interaction with a message
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DeferredChannelMessageWithSource = 5, // ACK an interaction and edit to a response later, the user sees a loading state
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};
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struct MessageInteractionData {
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Snowflake ID; // id of the interaction
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InteractionType Type; // the type of interaction
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std::string Name; // the name of the ApplicationCommand
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UserData User; // the user who invoked the interaction
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// undocumented???
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std::optional<GuildMember> Member; // the member who invoked the interaction (in a guild)
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friend void from_json(const nlohmann::json &j, MessageInteractionData &m);
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};
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