Files
abaddon/src/discord/usersettings.hpp

49 lines
1.5 KiB
C++

#pragma once
#include "json.hpp"
#include "snowflake.hpp"
#include <string>
struct UserSettingsGuildFoldersEntry {
int Color = -1; // null
std::vector<Snowflake> GuildIDs;
Snowflake ID; // null (this can be a snowflake as a string or an int that isnt a snowflake lol)
std::string Name; // null
friend void from_json(const nlohmann::json &j, UserSettingsGuildFoldersEntry &m);
};
struct UserSettings {
std::vector<UserSettingsGuildFoldersEntry> GuildFolders;
/*
int TimezoneOffset;
std::string Theme;
bool AreStreamNotificationsEnabled;
std::string Status;
bool ShouldShowCurrentGame;
// std::vector<Unknown> RestrictedGuilds;
bool ShouldRenderReactions;
bool ShouldRenderEmbeds;
bool IsNativePhoneIntegrationEnabled;
bool ShouldMessageDisplayCompact;
std::string Locale;
bool ShouldInlineEmbedMedia;
bool ShouldInlineAttachmentMedia;
std::vector<Snowflake> GuildPositions; // deprecated?
bool ShouldGIFAutoplay;
// Unknown FriendSourceFlags;
int ExplicitContentFilter;
bool IsTTSCommandEnabled;
bool ShouldDisableGamesTab;
bool DeveloperMode;
bool ShouldDetectPlatformAccounts;
bool AreDefaultGuildsRestricted;
// Unknown CustomStatus; // null
bool ShouldConvertEmoticons;
bool IsContactSyncEnabled;
bool ShouldAnimateEmojis;
bool IsAccessibilityDetectionAllowed;
int AFKTimeout;*/
friend void from_json(const nlohmann::json &j, UserSettings &m);
};