Files
abaddon/discord/discord.cpp
2020-09-07 02:45:46 -04:00

500 lines
17 KiB
C++

#include "discord.hpp"
#include <cassert>
#include "../util.hpp"
DiscordClient::DiscordClient()
: m_http(DiscordAPI)
, m_decompress_buf(InflateChunkSize) {
LoadEventMap();
}
void DiscordClient::Start() {
std::memset(&m_zstream, 0, sizeof(m_zstream));
inflateInit2(&m_zstream, MAX_WBITS + 32);
m_client_connected = true;
m_websocket.StartConnection(DiscordGateway);
m_websocket.SetMessageCallback(std::bind(&DiscordClient::HandleGatewayMessageRaw, this, std::placeholders::_1));
}
void DiscordClient::Stop() {
if (!m_client_connected) return;
inflateEnd(&m_zstream);
m_heartbeat_waiter.kill();
if (m_heartbeat_thread.joinable()) m_heartbeat_thread.join();
m_client_connected = false;
m_store.ClearAll();
m_chan_to_message_map.clear();
m_guild_to_users.clear();
m_websocket.Stop();
}
bool DiscordClient::IsStarted() const {
return m_client_connected;
}
const Store::guilds_type &DiscordClient::GetGuilds() const {
return m_store.GetGuilds();
}
const UserSettingsData &DiscordClient::GetUserSettings() const {
return m_user_settings;
}
const UserData &DiscordClient::GetUserData() const {
return m_user_data;
}
std::vector<Snowflake> DiscordClient::GetUserSortedGuilds() const {
std::vector<std::pair<Snowflake, const GuildData *>> sorted_guilds;
if (m_user_settings.GuildPositions.size()) {
std::unordered_set<Snowflake> positioned_guilds(m_user_settings.GuildPositions.begin(), m_user_settings.GuildPositions.end());
// guilds not in the guild_positions object are at the top of the list, descending by guild ID
std::set<Snowflake> unpositioned_guilds;
for (const auto &[id, guild] : m_store.GetGuilds()) {
if (positioned_guilds.find(id) == positioned_guilds.end())
unpositioned_guilds.insert(id);
}
// unpositioned_guilds now has unpositioned guilds in ascending order
for (auto it = unpositioned_guilds.rbegin(); it != unpositioned_guilds.rend(); it++) {
auto *data = m_store.GetGuild(*it);
if (data != nullptr)
sorted_guilds.push_back(std::make_pair(*it, data));
}
// now the rest go at the end in the order they are sorted
for (const auto &id : m_user_settings.GuildPositions) {
auto *data = m_store.GetGuild(id);
if (data != nullptr)
sorted_guilds.push_back(std::make_pair(id, data));
}
} else { // default sort is alphabetic
for (auto &it : m_store.GetGuilds())
sorted_guilds.push_back(std::make_pair(it.first, &it.second));
AlphabeticalSort(sorted_guilds.begin(), sorted_guilds.end(), [](auto &pair) { return pair.second->Name; });
}
std::vector<Snowflake> ret;
for (const auto &pair : sorted_guilds)
ret.push_back(pair.first);
return ret;
}
std::set<Snowflake> DiscordClient::GetMessagesForChannel(Snowflake id) const {
auto it = m_chan_to_message_map.find(id);
if (it == m_chan_to_message_map.end())
return std::set<Snowflake>();
std::set<Snowflake> ret;
for (const auto &msg_id : it->second)
ret.insert(m_store.GetMessage(msg_id)->ID);
return ret;
}
void DiscordClient::UpdateSettingsGuildPositions(const std::vector<Snowflake> &pos) {
nlohmann::json body;
body["guild_positions"] = pos;
m_http.MakePATCH("/users/@me/settings", body.dump(), [this, pos](const cpr::Response &r) {
if (!CheckCode(r)) return;
m_user_settings.GuildPositions = pos;
m_signal_channel_list_refresh.emit();
});
}
void DiscordClient::FetchMessagesInChannel(Snowflake id, std::function<void(const std::vector<Snowflake> &)> cb) {
std::string path = "/channels/" + std::to_string(id) + "/messages?limit=50";
m_http.MakeGET(path, [this, id, cb](cpr::Response r) {
if (!CheckCode(r)) return;
std::vector<MessageData> msgs;
std::vector<Snowflake> ids;
nlohmann::json::parse(r.text).get_to(msgs);
for (const auto &msg : msgs) {
m_store.SetMessage(msg.ID, msg);
AddMessageToChannel(msg.ID, id);
m_store.SetUser(msg.Author.ID, msg.Author);
AddUserToGuild(msg.Author.ID, msg.GuildID);
ids.push_back(msg.ID);
}
cb(ids);
});
}
void DiscordClient::FetchMessagesInChannelBefore(Snowflake channel_id, Snowflake before_id, std::function<void(const std::vector<Snowflake> &)> cb) {
std::string path = "/channels/" + std::to_string(channel_id) + "/messages?limit=50&before=" + std::to_string(before_id);
m_http.MakeGET(path, [this, channel_id, cb](cpr::Response r) {
if (!CheckCode(r)) return;
std::vector<MessageData> msgs;
std::vector<Snowflake> ids;
nlohmann::json::parse(r.text).get_to(msgs);
for (const auto &msg : msgs) {
m_store.SetMessage(msg.ID, msg);
AddMessageToChannel(msg.ID, channel_id);
m_store.SetUser(msg.Author.ID, msg.Author);
AddUserToGuild(msg.Author.ID, msg.GuildID);
ids.push_back(msg.ID);
}
cb(ids);
});
}
const MessageData *DiscordClient::GetMessage(Snowflake id) const {
return m_store.GetMessage(id);
}
const ChannelData *DiscordClient::GetChannel(Snowflake id) const {
return m_store.GetChannel(id);
}
const UserData *DiscordClient::GetUser(Snowflake id) const {
return m_store.GetUser(id);
}
const RoleData *DiscordClient::GetRole(Snowflake id) const {
return m_store.GetRole(id);
}
const GuildData *DiscordClient::GetGuild(Snowflake id) const {
return m_store.GetGuild(id);
}
Snowflake DiscordClient::GetMemberHoistedRole(Snowflake guild_id, Snowflake user_id, bool with_color) const {
auto *data = m_store.GetGuildMemberData(guild_id, user_id);
if (data == nullptr) return Snowflake::Invalid;
std::vector<const RoleData *> roles;
for (const auto &id : data->Roles) {
auto *role = GetRole(id);
if (role != nullptr) {
if ((!with_color && role->IsHoisted) || role->Color != 0)
roles.push_back(role);
}
}
if (roles.size() == 0) return Snowflake::Invalid;
std::sort(roles.begin(), roles.end(), [this](const RoleData *a, const RoleData *b) -> bool {
return a->Position > b->Position;
});
return roles[0]->ID;
}
std::unordered_set<Snowflake> DiscordClient::GetUsersInGuild(Snowflake id) const {
auto it = m_guild_to_users.find(id);
if (it != m_guild_to_users.end())
return it->second;
return std::unordered_set<Snowflake>();
}
void DiscordClient::SendChatMessage(std::string content, Snowflake channel) {
// @([^@#]{1,32})#(\\d{4})
CreateMessageObject obj;
obj.Content = content;
nlohmann::json j = obj;
m_http.MakePOST("/channels/" + std::to_string(channel) + "/messages", j.dump(), [](auto) {});
}
void DiscordClient::DeleteMessage(Snowflake channel_id, Snowflake id) {
std::string path = "/channels/" + std::to_string(channel_id) + "/messages/" + std::to_string(id);
m_http.MakeDELETE(path, [](auto) {});
}
void DiscordClient::EditMessage(Snowflake channel_id, Snowflake id, std::string content) {
std::string path = "/channels/" + std::to_string(channel_id) + "/messages/" + std::to_string(id);
MessageEditObject obj;
obj.Content = content;
nlohmann::json j = obj;
m_http.MakePATCH(path, j.dump(), [](auto) {});
}
void DiscordClient::SendLazyLoad(Snowflake id) {
LazyLoadRequestMessage msg;
std::unordered_map<Snowflake, std::vector<std::pair<int, int>>> c;
c[id] = {
std::make_pair(0, 99)
};
msg.Channels = c;
msg.GuildID = GetChannel(id)->GuildID;
msg.ShouldGetActivities = false;
msg.ShouldGetTyping = false;
nlohmann::json j = msg;
m_websocket.Send(j);
}
void DiscordClient::UpdateToken(std::string token) {
m_token = token;
m_http.SetAuth(token);
}
void DiscordClient::HandleGatewayMessageRaw(std::string str) {
// handles multiple zlib compressed messages, calling HandleGatewayMessage when a full message is received
std::vector<uint8_t> buf(str.begin(), str.end());
int len = static_cast<int>(buf.size());
bool has_suffix = buf[len - 4] == 0x00 && buf[len - 3] == 0x00 && buf[len - 2] == 0xFF && buf[len - 1] == 0xFF;
m_compressed_buf.insert(m_compressed_buf.end(), buf.begin(), buf.end());
if (!has_suffix) return;
m_zstream.next_in = m_compressed_buf.data();
m_zstream.avail_in = static_cast<uInt>(m_compressed_buf.size());
m_zstream.total_in = m_zstream.total_out = 0;
// loop in case of really big messages (e.g. READY)
while (true) {
m_zstream.next_out = m_decompress_buf.data() + m_zstream.total_out;
m_zstream.avail_out = static_cast<uInt>(m_decompress_buf.size() - m_zstream.total_out);
int err = inflate(&m_zstream, Z_SYNC_FLUSH);
if ((err == Z_OK || err == Z_BUF_ERROR) && m_zstream.avail_in > 0) {
m_decompress_buf.resize(m_decompress_buf.size() + InflateChunkSize);
} else {
if (err != Z_OK) {
fprintf(stderr, "Error decompressing input buffer %d (%d/%d)\n", err, m_zstream.avail_in, m_zstream.avail_out);
} else {
HandleGatewayMessage(std::string(m_decompress_buf.begin(), m_decompress_buf.begin() + m_zstream.total_out));
if (m_decompress_buf.size() > InflateChunkSize)
m_decompress_buf.resize(InflateChunkSize);
}
break;
}
}
m_compressed_buf.clear();
}
void DiscordClient::HandleGatewayMessage(std::string str) {
GatewayMessage m;
try {
m = nlohmann::json::parse(str);
} catch (std::exception &e) {
printf("Error decoding JSON. Discarding message: %s\n", e.what());
return;
}
try {
switch (m.Opcode) {
case GatewayOp::Hello: {
HelloMessageData d = m.Data;
m_heartbeat_msec = d.HeartbeatInterval;
assert(!m_heartbeat_thread.joinable()); // handle reconnects later
m_heartbeat_thread = std::thread(std::bind(&DiscordClient::HeartbeatThread, this));
SendIdentify();
} break;
case GatewayOp::HeartbeatAck: {
m_heartbeat_acked = true;
} break;
case GatewayOp::Event: {
auto iter = m_event_map.find(m.Type);
if (iter == m_event_map.end()) {
printf("Unknown event %s\n", m.Type.c_str());
break;
}
switch (iter->second) {
case GatewayEvent::READY: {
HandleGatewayReady(m);
} break;
case GatewayEvent::MESSAGE_CREATE: {
HandleGatewayMessageCreate(m);
} break;
case GatewayEvent::MESSAGE_DELETE: {
HandleGatewayMessageDelete(m);
} break;
case GatewayEvent::MESSAGE_UPDATE: {
HandleGatewayMessageUpdate(m);
} break;
case GatewayEvent::GUILD_MEMBER_LIST_UPDATE: {
HandleGatewayGuildMemberListUpdate(m);
} break;
}
} break;
default:
printf("Unknown opcode %d\n", m.Opcode);
break;
}
} catch (std::exception &e) {
fprintf(stderr, "error handling message (opcode %d): %s\n", m.Opcode, e.what());
}
}
void DiscordClient::HandleGatewayReady(const GatewayMessage &msg) {
m_ready_received = true;
ReadyEventData data = msg.Data;
for (auto &g : data.Guilds) {
if (g.IsUnavailable)
printf("guild (%lld) unavailable\n", (uint64_t)g.ID);
else {
m_store.SetGuild(g.ID, g);
for (auto &c : g.Channels) {
c.GuildID = g.ID;
m_store.SetChannel(c.ID, c);
}
for (auto &r : g.Roles)
m_store.SetRole(r.ID, r);
}
}
for (const auto &dm : data.PrivateChannels) {
m_store.SetChannel(dm.ID, dm);
}
m_signal_gateway_ready.emit();
m_user_data = data.User;
m_user_settings = data.UserSettings;
}
void DiscordClient::HandleGatewayMessageCreate(const GatewayMessage &msg) {
MessageData data = msg.Data;
m_store.SetMessage(data.ID, data);
AddMessageToChannel(data.ID, data.ChannelID);
m_store.SetUser(data.Author.ID, data.Author);
AddUserToGuild(data.Author.ID, data.GuildID);
m_signal_message_create.emit(data.ID);
}
void DiscordClient::HandleGatewayMessageDelete(const GatewayMessage &msg) {
MessageDeleteData data = msg.Data;
m_signal_message_delete.emit(data.ID, data.ChannelID);
}
void DiscordClient::HandleGatewayMessageUpdate(const GatewayMessage &msg) {
// less than stellar way of doing this probably
MessageData data;
data.from_json_edited(msg.Data);
auto *current = m_store.GetMessage(data.ID);
if (current == nullptr)
return;
if (data.Content != current->Content) {
auto copy = *current;
copy.Content = data.Content;
m_store.SetMessage(copy.ID, copy);
m_signal_message_update.emit(data.ID, data.ChannelID);
}
}
void DiscordClient::HandleGatewayGuildMemberListUpdate(const GatewayMessage &msg) {
GuildMemberListUpdateMessage data = msg.Data;
// man
for (const auto &op : data.Ops) {
if (op.Op == "SYNC") {
for (const auto &item : op.Items) {
if (item->Type == "member") {
auto member = static_cast<const GuildMemberListUpdateMessage::MemberItem *>(item.get());
m_store.SetUser(member->User.ID, member->User);
AddUserToGuild(member->User.ID, data.GuildID);
m_store.SetGuildMemberData(data.GuildID, member->User.ID, member->GetAsMemberData());
}
}
}
}
m_signal_guild_member_list_update.emit(data.GuildID);
}
void DiscordClient::AddMessageToChannel(Snowflake msg_id, Snowflake channel_id) {
m_chan_to_message_map[channel_id].insert(msg_id);
}
void DiscordClient::AddUserToGuild(Snowflake user_id, Snowflake guild_id) {
m_guild_to_users[guild_id].insert(user_id);
}
std::set<Snowflake> DiscordClient::GetPrivateChannels() const {
auto ret = std::set<Snowflake>();
for (const auto &[id, chan] : m_store.GetChannels()) {
if (chan.Type == ChannelType::DM || chan.Type == ChannelType::GROUP_DM)
ret.insert(id);
}
return ret;
}
void DiscordClient::HeartbeatThread() {
while (m_client_connected) {
if (!m_heartbeat_acked) {
printf("wow! a heartbeat wasn't acked! how could this happen?");
}
m_heartbeat_acked = false;
HeartbeatMessage msg;
msg.Sequence = m_last_sequence;
nlohmann::json j = msg;
m_websocket.Send(j);
if (!m_heartbeat_waiter.wait_for(std::chrono::milliseconds(m_heartbeat_msec)))
break;
}
}
void DiscordClient::SendIdentify() {
IdentifyMessage msg;
msg.Properties.OS = "OpenBSD";
msg.Properties.Device = GatewayIdentity;
msg.Properties.Browser = GatewayIdentity;
msg.Token = m_token;
m_websocket.Send(msg);
}
bool DiscordClient::CheckCode(const cpr::Response &r) {
if (r.status_code >= 300 || r.error) {
fprintf(stderr, "api request to %s failed with status code %d\n", r.url.c_str(), r.status_code);
return false;
}
return true;
}
void DiscordClient::LoadEventMap() {
m_event_map["READY"] = GatewayEvent::READY;
m_event_map["MESSAGE_CREATE"] = GatewayEvent::MESSAGE_CREATE;
m_event_map["MESSAGE_DELETE"] = GatewayEvent::MESSAGE_DELETE;
m_event_map["MESSAGE_UPDATE"] = GatewayEvent::MESSAGE_UPDATE;
m_event_map["GUILD_MEMBER_LIST_UPDATE"] = GatewayEvent::GUILD_MEMBER_LIST_UPDATE;
}
DiscordClient::type_signal_gateway_ready DiscordClient::signal_gateway_ready() {
return m_signal_gateway_ready;
}
DiscordClient::type_signal_channel_list_refresh DiscordClient::signal_channel_list_refresh() {
return m_signal_channel_list_refresh;
}
DiscordClient::type_signal_message_create DiscordClient::signal_message_create() {
return m_signal_message_create;
}
DiscordClient::type_signal_message_delete DiscordClient::signal_message_delete() {
return m_signal_message_delete;
}
DiscordClient::type_signal_message_update DiscordClient::signal_message_update() {
return m_signal_message_update;
}
DiscordClient::type_signal_guild_member_list_update DiscordClient::signal_guild_member_list_update() {
return m_signal_guild_member_list_update;
}