Files
abaddon/src/discord/discord.hpp
2023-03-06 17:31:09 -05:00

536 lines
29 KiB
C++

#pragma once
#include "websocket.hpp"
#include "httpclient.hpp"
#include "objects.hpp"
#include "store.hpp"
#include "chatsubmitparams.hpp"
#include <sigc++/sigc++.h>
#include <nlohmann/json.hpp>
#include <thread>
#include <map>
#include <set>
#include <mutex>
#include <zlib.h>
#include <glibmm.h>
#include <queue>
#ifdef GetMessage
#undef GetMessage
#endif
class HeartbeatWaiter {
public:
template<class R, class P>
bool wait_for(std::chrono::duration<R, P> const &time) const {
std::unique_lock<std::mutex> lock(m);
return !cv.wait_for(lock, time, [&] { return terminate; });
}
void kill() {
std::unique_lock<std::mutex> lock(m);
terminate = true;
cv.notify_all();
}
void revive() {
std::unique_lock<std::mutex> lock(m);
terminate = false;
}
private:
mutable std::condition_variable cv;
mutable std::mutex m;
bool terminate = false;
};
class Abaddon;
class DiscordClient {
friend class Abaddon;
public:
DiscordClient(bool mem_store = false);
void Start();
bool Stop();
bool IsStarted() const;
bool IsStoreValid() const;
std::unordered_set<Snowflake> GetGuilds() const;
const UserData &GetUserData() const;
const UserGuildSettingsData &GetUserGuildSettings() const;
std::optional<UserGuildSettingsEntry> GetSettingsForGuild(Snowflake id) const;
std::vector<Snowflake> GetUserSortedGuilds() const;
std::vector<Message> GetMessagesForChannel(Snowflake id, size_t limit = 50) const;
std::vector<Message> GetMessagesBefore(Snowflake channel_id, Snowflake message_id, size_t limit = 50) const;
std::set<Snowflake> GetPrivateChannels() const;
const UserSettings &GetUserSettings() const;
EPremiumType GetSelfPremiumType() const;
void FetchMessagesInChannel(Snowflake id, const sigc::slot<void(const std::vector<Message> &)> &cb);
void FetchMessagesInChannelBefore(Snowflake channel_id, Snowflake before_id, const sigc::slot<void(const std::vector<Message> &)> &cb);
std::optional<Message> GetMessage(Snowflake id) const;
std::optional<ChannelData> GetChannel(Snowflake id) const;
std::optional<EmojiData> GetEmoji(Snowflake id) const;
std::optional<PermissionOverwrite> GetPermissionOverwrite(Snowflake channel_id, Snowflake id) const;
std::optional<UserData> GetUser(Snowflake id) const;
std::optional<RoleData> GetRole(Snowflake id) const;
std::optional<GuildData> GetGuild(Snowflake id) const;
std::optional<GuildMember> GetMember(Snowflake user_id, Snowflake guild_id) const;
Snowflake GetMemberHoistedRole(Snowflake guild_id, Snowflake user_id, bool with_color = false) const;
std::optional<RoleData> GetMemberHighestRole(Snowflake guild_id, Snowflake user_id) const;
std::set<Snowflake> GetUsersInGuild(Snowflake id) const;
std::set<Snowflake> GetChannelsInGuild(Snowflake id) const;
std::vector<Snowflake> GetUsersInThread(Snowflake id) const;
std::vector<ChannelData> GetActiveThreads(Snowflake channel_id) const;
void GetArchivedPublicThreads(Snowflake channel_id, const sigc::slot<void(DiscordError, const ArchivedThreadsResponseData &)> &callback);
void GetArchivedPrivateThreads(Snowflake channel_id, const sigc::slot<void(DiscordError, const ArchivedThreadsResponseData &)> &callback);
std::vector<Snowflake> GetChildChannelIDs(Snowflake parent_id) const;
// get ids of given list of members for who we do not have the member data
template<typename Iter>
std::unordered_set<Snowflake> FilterUnknownMembersFrom(Snowflake guild_id, Iter begin, Iter end) {
std::unordered_set<Snowflake> ret;
const auto known = m_store.GetMembersInGuild(guild_id);
for (auto iter = begin; iter != end; iter++)
if (known.find(*iter) == known.end())
ret.insert(*iter);
return ret;
}
bool IsThreadJoined(Snowflake thread_id) const;
bool HasGuildPermission(Snowflake user_id, Snowflake guild_id, Permission perm) const;
bool HasSelfChannelPermission(Snowflake channel_id, Permission perm) const;
bool HasAnyChannelPermission(Snowflake user_id, Snowflake channel_id, Permission perm) const;
bool HasChannelPermission(Snowflake user_id, Snowflake channel_id, Permission perm) const;
Permission ComputePermissions(Snowflake member_id, Snowflake guild_id) const;
Permission ComputeOverwrites(Permission base, Snowflake member_id, Snowflake channel_id) const;
bool CanManageMember(Snowflake guild_id, Snowflake actor, Snowflake target) const; // kick, ban, edit nickname (cant think of a better name)
void ChatMessageCallback(const std::string &nonce, const http::response_type &response, const sigc::slot<void(DiscordError code)> &callback);
void SendChatMessageNoAttachments(const ChatSubmitParams &params, const sigc::slot<void(DiscordError code)> &callback);
void SendChatMessageAttachments(const ChatSubmitParams &params, const sigc::slot<void(DiscordError code)> &callback);
void SendChatMessage(const ChatSubmitParams &params, const sigc::slot<void(DiscordError code)> &callback);
void DeleteMessage(Snowflake channel_id, Snowflake id);
void EditMessage(Snowflake channel_id, Snowflake id, std::string content);
void SendLazyLoad(Snowflake id);
void SendThreadLazyLoad(Snowflake id);
void LeaveGuild(Snowflake id);
void KickUser(Snowflake user_id, Snowflake guild_id);
void BanUser(Snowflake user_id, Snowflake guild_id); // todo: reason, delete messages
void UpdateStatus(PresenceStatus status, bool is_afk);
void UpdateStatus(PresenceStatus status, bool is_afk, const ActivityData &obj);
void CloseDM(Snowflake channel_id);
std::optional<Snowflake> FindDM(Snowflake user_id); // wont find group dms
void AddReaction(Snowflake id, Glib::ustring param);
void RemoveReaction(Snowflake id, Glib::ustring param);
void SetGuildName(Snowflake id, const Glib::ustring &name, const sigc::slot<void(DiscordError code)> &callback);
void SetGuildIcon(Snowflake id, const std::string &data, const sigc::slot<void(DiscordError code)> &callback);
void UnbanUser(Snowflake guild_id, Snowflake user_id, const sigc::slot<void(DiscordError code)> &callback);
void DeleteInvite(const std::string &code, const sigc::slot<void(DiscordError code)> &callback);
void AddGroupDMRecipient(Snowflake channel_id, Snowflake user_id);
void RemoveGroupDMRecipient(Snowflake channel_id, Snowflake user_id);
void ModifyRolePermissions(Snowflake guild_id, Snowflake role_id, Permission permissions, const sigc::slot<void(DiscordError code)> &callback);
void ModifyRoleName(Snowflake guild_id, Snowflake role_id, const Glib::ustring &name, const sigc::slot<void(DiscordError code)> &callback);
void ModifyRoleColor(Snowflake guild_id, Snowflake role_id, uint32_t color, const sigc::slot<void(DiscordError code)> &callback);
void ModifyRoleColor(Snowflake guild_id, Snowflake role_id, const Gdk::RGBA &color, const sigc::slot<void(DiscordError code)> &callback);
void ModifyRolePosition(Snowflake guild_id, Snowflake role_id, int position, const sigc::slot<void(DiscordError code)> &callback);
void ModifyEmojiName(Snowflake guild_id, Snowflake emoji_id, const Glib::ustring &name, const sigc::slot<void(DiscordError code)> &callback);
void DeleteEmoji(Snowflake guild_id, Snowflake emoji_id, const sigc::slot<void(DiscordError code)> &callback);
void RemoveRelationship(Snowflake id, const sigc::slot<void(DiscordError code)> &callback);
void SendFriendRequest(const Glib::ustring &username, int discriminator, const sigc::slot<void(DiscordError code)> &callback);
void PutRelationship(Snowflake id, const sigc::slot<void(DiscordError code)> &callback); // send fr by id, accept incoming
void Pin(Snowflake channel_id, Snowflake message_id, const sigc::slot<void(DiscordError code)> &callback);
void Unpin(Snowflake channel_id, Snowflake message_id, const sigc::slot<void(DiscordError code)> &callback);
void LeaveThread(Snowflake channel_id, const std::string &location, const sigc::slot<void(DiscordError code)> &callback);
void ArchiveThread(Snowflake channel_id, const sigc::slot<void(DiscordError code)> &callback);
void UnArchiveThread(Snowflake channel_id, const sigc::slot<void(DiscordError code)> &callback);
void MarkChannelAsRead(Snowflake channel_id, const sigc::slot<void(DiscordError code)> &callback);
void MarkGuildAsRead(Snowflake guild_id, const sigc::slot<void(DiscordError code)> &callback);
void MuteChannel(Snowflake channel_id, const sigc::slot<void(DiscordError code)> &callback);
void UnmuteChannel(Snowflake channel_id, const sigc::slot<void(DiscordError code)> &callback);
void MuteGuild(Snowflake id, const sigc::slot<void(DiscordError code)> &callback);
void UnmuteGuild(Snowflake id, const sigc::slot<void(DiscordError code)> &callback);
void MuteThread(Snowflake id, const sigc::slot<void(DiscordError code)> &callback);
void UnmuteThread(Snowflake id, const sigc::slot<void(DiscordError code)> &callback);
bool CanModifyRole(Snowflake guild_id, Snowflake role_id) const;
bool CanModifyRole(Snowflake guild_id, Snowflake role_id, Snowflake user_id) const;
// send op 8 to get member data for unknown members
template<typename Iter>
void RequestMembers(Snowflake guild_id, Iter begin, Iter end) {
if (std::distance(begin, end) == 0) return;
RequestGuildMembersMessage obj;
obj.GuildID = guild_id;
obj.Presences = false;
obj.UserIDs = { begin, end };
m_websocket.Send(obj);
}
// real client doesn't seem to use the single role endpoints so neither do we
template<typename Iter>
auto SetMemberRoles(Snowflake guild_id, Snowflake user_id, Iter begin, Iter end, const sigc::slot<void(DiscordError code)> &callback) {
ModifyGuildMemberObject obj;
obj.Roles = { begin, end };
m_http.MakePATCH("/guilds/" + std::to_string(guild_id) + "/members/" + std::to_string(user_id), nlohmann::json(obj).dump(), [this, callback](const http::response_type &response) {
if (CheckCode(response))
callback(DiscordError::NONE);
else
callback(GetCodeFromResponse(response));
});
}
// FetchGuildBans fetches all bans+reasons via api, this func fetches stored bans (so usually just GUILD_BAN_ADD data)
std::vector<BanData> GetBansInGuild(Snowflake guild_id);
void FetchGuildBan(Snowflake guild_id, Snowflake user_id, const sigc::slot<void(BanData)> &callback);
void FetchGuildBans(Snowflake guild_id, const sigc::slot<void(std::vector<BanData>)> &callback);
void FetchInvite(const std::string &code, const sigc::slot<void(std::optional<InviteData>)> &callback);
void FetchGuildInvites(Snowflake guild_id, const sigc::slot<void(std::vector<InviteData>)> &callback);
void FetchAuditLog(Snowflake guild_id, const sigc::slot<void(AuditLogData)> &callback);
void FetchGuildEmojis(Snowflake guild_id, const sigc::slot<void(std::vector<EmojiData>)> &callback);
void FetchUserProfile(Snowflake user_id, const sigc::slot<void(UserProfileData)> &callback);
void FetchUserNote(Snowflake user_id, const sigc::slot<void(std::string note)> &callback);
void SetUserNote(Snowflake user_id, std::string note, const sigc::slot<void(DiscordError code)> &callback);
void FetchUserRelationships(Snowflake user_id, const sigc::slot<void(std::vector<UserData>)> &callback);
void FetchPinned(Snowflake id, const sigc::slot<void(std::vector<Message>, DiscordError code)> &callback);
bool IsVerificationRequired(Snowflake guild_id) const;
void GetVerificationGateInfo(Snowflake guild_id, const sigc::slot<void(std::optional<VerificationGateInfoObject>)> &callback);
void AcceptVerificationGate(Snowflake guild_id, VerificationGateInfoObject info, const sigc::slot<void(DiscordError code)> &callback);
void SetReferringChannel(Snowflake id);
void SetBuildNumber(uint32_t build_number);
void SetCookie(std::string_view cookie);
void UpdateToken(const std::string &token);
void SetUserAgent(const std::string &agent);
void SetDumpReady(bool dump);
bool IsChannelMuted(Snowflake id) const noexcept;
bool IsGuildMuted(Snowflake id) const noexcept;
int GetUnreadStateForChannel(Snowflake id) const noexcept;
bool GetUnreadStateForGuild(Snowflake id, int &total_mentions) const noexcept;
int GetUnreadDMsCount() const;
PresenceStatus GetUserStatus(Snowflake id) const;
std::map<Snowflake, RelationshipType> GetRelationships() const;
std::set<Snowflake> GetRelationships(RelationshipType type) const;
std::optional<RelationshipType> GetRelationship(Snowflake id) const;
private:
static const constexpr int InflateChunkSize = 0x10000;
std::vector<uint8_t> m_compressed_buf;
std::vector<uint8_t> m_decompress_buf;
z_stream m_zstream;
bool m_dump_ready = false;
static std::string GetAPIURL();
static std::string GetGatewayURL();
static DiscordError GetCodeFromResponse(const http::response_type &response);
void ProcessNewGuild(GuildData &guild);
void HandleGatewayMessageRaw(std::string str);
void HandleGatewayMessage(std::string str);
void HandleGatewayHello(const GatewayMessage &msg);
void HandleGatewayReady(const GatewayMessage &msg);
void HandleGatewayMessageCreate(const GatewayMessage &msg);
void HandleGatewayMessageDelete(const GatewayMessage &msg);
void HandleGatewayMessageUpdate(const GatewayMessage &msg);
void HandleGatewayGuildMemberListUpdate(const GatewayMessage &msg);
void HandleGatewayGuildCreate(const GatewayMessage &msg);
void HandleGatewayGuildDelete(const GatewayMessage &msg);
void HandleGatewayMessageDeleteBulk(const GatewayMessage &msg);
void HandleGatewayGuildMemberUpdate(const GatewayMessage &msg);
void HandleGatewayPresenceUpdate(const GatewayMessage &msg);
void HandleGatewayChannelDelete(const GatewayMessage &msg);
void HandleGatewayChannelUpdate(const GatewayMessage &msg);
void HandleGatewayChannelCreate(const GatewayMessage &msg);
void HandleGatewayGuildUpdate(const GatewayMessage &msg);
void HandleGatewayGuildRoleUpdate(const GatewayMessage &msg);
void HandleGatewayGuildRoleCreate(const GatewayMessage &msg);
void HandleGatewayGuildRoleDelete(const GatewayMessage &msg);
void HandleGatewayMessageReactionAdd(const GatewayMessage &msg);
void HandleGatewayMessageReactionRemove(const GatewayMessage &msg);
void HandleGatewayChannelRecipientAdd(const GatewayMessage &msg);
void HandleGatewayChannelRecipientRemove(const GatewayMessage &msg);
void HandleGatewayTypingStart(const GatewayMessage &msg);
void HandleGatewayGuildBanRemove(const GatewayMessage &msg);
void HandleGatewayGuildBanAdd(const GatewayMessage &msg);
void HandleGatewayInviteCreate(const GatewayMessage &msg);
void HandleGatewayInviteDelete(const GatewayMessage &msg);
void HandleGatewayUserNoteUpdate(const GatewayMessage &msg);
void HandleGatewayGuildEmojisUpdate(const GatewayMessage &msg);
void HandleGatewayGuildJoinRequestCreate(const GatewayMessage &msg);
void HandleGatewayGuildJoinRequestUpdate(const GatewayMessage &msg);
void HandleGatewayGuildJoinRequestDelete(const GatewayMessage &msg);
void HandleGatewayRelationshipRemove(const GatewayMessage &msg);
void HandleGatewayRelationshipAdd(const GatewayMessage &msg);
void HandleGatewayThreadCreate(const GatewayMessage &msg);
void HandleGatewayThreadDelete(const GatewayMessage &msg);
void HandleGatewayThreadListSync(const GatewayMessage &msg);
void HandleGatewayThreadMembersUpdate(const GatewayMessage &msg);
void HandleGatewayThreadMemberUpdate(const GatewayMessage &msg);
void HandleGatewayThreadUpdate(const GatewayMessage &msg);
void HandleGatewayThreadMemberListUpdate(const GatewayMessage &msg);
void HandleGatewayMessageAck(const GatewayMessage &msg);
void HandleGatewayUserGuildSettingsUpdate(const GatewayMessage &msg);
void HandleGatewayGuildMembersChunk(const GatewayMessage &msg);
void HandleGatewayReadySupplemental(const GatewayMessage &msg);
void HandleGatewayReconnect(const GatewayMessage &msg);
void HandleGatewayInvalidSession(const GatewayMessage &msg);
void HeartbeatThread();
void SendIdentify();
void SendResume();
void SetHeaders();
void SetSuperPropertiesFromIdentity(const IdentifyMessage &identity);
void HandleSocketOpen();
void HandleSocketClose(uint16_t code);
static bool CheckCode(const http::response_type &r);
static bool CheckCode(const http::response_type &r, int expected);
void StoreMessageData(Message &msg);
void HandleReadyReadState(const ReadyEventData &data);
void HandleReadyGuildSettings(const ReadyEventData &data);
std::string m_token;
uint32_t m_build_number = 142000;
void AddUserToGuild(Snowflake user_id, Snowflake guild_id);
std::map<Snowflake, std::set<Snowflake>> m_guild_to_users;
std::map<Snowflake, std::set<Snowflake>> m_guild_to_channels;
std::map<Snowflake, GuildApplicationData> m_guild_join_requests;
std::map<Snowflake, PresenceStatus> m_user_to_status;
std::map<Snowflake, RelationshipType> m_user_relationships;
std::set<Snowflake> m_joined_threads;
std::map<Snowflake, std::vector<Snowflake>> m_thread_members;
std::map<Snowflake, Snowflake> m_last_message_id;
std::unordered_set<Snowflake> m_muted_guilds;
std::unordered_set<Snowflake> m_muted_channels;
std::unordered_map<Snowflake, int> m_unread;
std::unordered_set<Snowflake> m_channel_muted_parent;
UserData m_user_data;
UserSettings m_user_settings;
UserGuildSettingsData m_user_guild_settings;
Store m_store;
HTTPClient m_http;
Websocket m_websocket;
std::atomic<bool> m_client_connected = false;
std::atomic<bool> m_ready_received = false;
bool m_client_started = false;
std::map<std::string, GatewayEvent> m_event_map;
void LoadEventMap();
std::thread m_heartbeat_thread;
std::atomic<int> m_last_sequence = -1;
std::atomic<int> m_heartbeat_msec = 0;
HeartbeatWaiter m_heartbeat_waiter;
std::atomic<bool> m_heartbeat_acked = true;
bool m_reconnecting = false; // reconnecting either to resume or reidentify
bool m_wants_resume = false; // reconnecting specifically to resume
std::string m_session_id;
mutable std::mutex m_msg_mutex;
Glib::Dispatcher m_msg_dispatch;
std::queue<std::string> m_msg_queue;
void MessageDispatch();
mutable std::mutex m_generic_mutex;
Glib::Dispatcher m_generic_dispatch;
std::queue<std::function<void()>> m_generic_queue;
Glib::Timer m_progress_cb_timer;
std::set<Snowflake> m_channels_pinned_requested;
std::set<Snowflake> m_channels_lazy_loaded;
// signals
public:
typedef sigc::signal<void> type_signal_gateway_ready;
typedef sigc::signal<void, Message> type_signal_message_create;
typedef sigc::signal<void, Snowflake, Snowflake> type_signal_message_delete;
typedef sigc::signal<void, Snowflake, Snowflake> type_signal_message_update;
typedef sigc::signal<void, Snowflake> type_signal_guild_member_list_update;
typedef sigc::signal<void, GuildData> type_signal_guild_create;
typedef sigc::signal<void, Snowflake> type_signal_guild_delete;
typedef sigc::signal<void, Snowflake> type_signal_channel_delete;
typedef sigc::signal<void, Snowflake> type_signal_channel_update;
typedef sigc::signal<void, ChannelData> type_signal_channel_create;
typedef sigc::signal<void, Snowflake> type_signal_guild_update;
typedef sigc::signal<void, Snowflake, Snowflake> type_signal_role_update; // guild id, role id
typedef sigc::signal<void, Snowflake, Snowflake> type_signal_role_create; // guild id, role id
typedef sigc::signal<void, Snowflake, Snowflake> type_signal_role_delete; // guild id, role id
typedef sigc::signal<void, Snowflake, Glib::ustring> type_signal_reaction_add;
typedef sigc::signal<void, Snowflake, Glib::ustring> type_signal_reaction_remove;
typedef sigc::signal<void, Snowflake, Snowflake> type_signal_typing_start; // user id, channel id
typedef sigc::signal<void, Snowflake, Snowflake> type_signal_guild_member_update; // guild id, user id
typedef sigc::signal<void, Snowflake, Snowflake> type_signal_guild_ban_remove; // guild id, user id
typedef sigc::signal<void, Snowflake, Snowflake> type_signal_guild_ban_add; // guild id, user id
typedef sigc::signal<void, InviteData> type_signal_invite_create;
typedef sigc::signal<void, InviteDeleteObject> type_signal_invite_delete;
typedef sigc::signal<void, UserData, PresenceStatus> type_signal_presence_update;
typedef sigc::signal<void, Snowflake, std::string> type_signal_note_update;
typedef sigc::signal<void, Snowflake, std::vector<EmojiData>> type_signal_guild_emojis_update; // guild id
typedef sigc::signal<void, GuildJoinRequestCreateData> type_signal_guild_join_request_create;
typedef sigc::signal<void, GuildJoinRequestUpdateData> type_signal_guild_join_request_update;
typedef sigc::signal<void, GuildJoinRequestDeleteData> type_signal_guild_join_request_delete;
typedef sigc::signal<void, Snowflake, RelationshipType> type_signal_relationship_remove;
typedef sigc::signal<void, RelationshipAddData> type_signal_relationship_add;
typedef sigc::signal<void, ChannelData> type_signal_thread_create;
typedef sigc::signal<void, ThreadDeleteData> type_signal_thread_delete;
typedef sigc::signal<void, ThreadListSyncData> type_signal_thread_list_sync;
typedef sigc::signal<void, ThreadMembersUpdateData> type_signal_thread_members_update;
typedef sigc::signal<void, ThreadUpdateData> type_signal_thread_update;
typedef sigc::signal<void, ThreadMemberListUpdateData> type_signal_thread_member_list_update;
typedef sigc::signal<void, MessageAckData> type_signal_message_ack;
typedef sigc::signal<void, GuildMembersChunkData> type_signal_guild_members_chunk;
// not discord dispatch events
typedef sigc::signal<void, Snowflake> type_signal_added_to_thread;
typedef sigc::signal<void, Snowflake> type_signal_removed_from_thread;
typedef sigc::signal<void, Message> type_signal_message_unpinned;
typedef sigc::signal<void, Message> type_signal_message_pinned;
typedef sigc::signal<void, Message> type_signal_message_sent;
typedef sigc::signal<void, Snowflake> type_signal_channel_muted;
typedef sigc::signal<void, Snowflake> type_signal_channel_unmuted;
typedef sigc::signal<void, Snowflake> type_signal_guild_muted;
typedef sigc::signal<void, Snowflake> type_signal_guild_unmuted;
typedef sigc::signal<void, Snowflake, bool> type_signal_channel_accessibility_changed;
typedef sigc::signal<void, std::string /* nonce */, float /* retry_after */> type_signal_message_send_fail; // retry after param will be 0 if it failed for a reason that isnt slowmode
typedef sigc::signal<void, bool, GatewayCloseCode> type_signal_disconnected; // bool true if reconnecting
typedef sigc::signal<void> type_signal_connected;
typedef sigc::signal<void, std::string, float> type_signal_message_progress;
type_signal_gateway_ready signal_gateway_ready();
type_signal_message_create signal_message_create();
type_signal_message_delete signal_message_delete();
type_signal_message_update signal_message_update();
type_signal_guild_member_list_update signal_guild_member_list_update();
type_signal_guild_create signal_guild_create(); // structs are complete in this signal
type_signal_guild_delete signal_guild_delete();
type_signal_channel_delete signal_channel_delete();
type_signal_channel_update signal_channel_update();
type_signal_channel_create signal_channel_create();
type_signal_guild_update signal_guild_update();
type_signal_role_update signal_role_update();
type_signal_role_create signal_role_create();
type_signal_role_delete signal_role_delete();
type_signal_reaction_add signal_reaction_add();
type_signal_reaction_remove signal_reaction_remove();
type_signal_typing_start signal_typing_start();
type_signal_guild_member_update signal_guild_member_update();
type_signal_guild_ban_remove signal_guild_ban_remove();
type_signal_guild_ban_add signal_guild_ban_add();
type_signal_invite_create signal_invite_create();
type_signal_invite_delete signal_invite_delete(); // safe to assume guild id is set
type_signal_presence_update signal_presence_update();
type_signal_note_update signal_note_update();
type_signal_guild_emojis_update signal_guild_emojis_update();
type_signal_guild_join_request_create signal_guild_join_request_create();
type_signal_guild_join_request_update signal_guild_join_request_update();
type_signal_guild_join_request_delete signal_guild_join_request_delete();
type_signal_relationship_remove signal_relationship_remove();
type_signal_relationship_add signal_relationship_add();
type_signal_message_unpinned signal_message_unpinned();
type_signal_message_pinned signal_message_pinned();
type_signal_thread_create signal_thread_create();
type_signal_thread_delete signal_thread_delete();
type_signal_thread_list_sync signal_thread_list_sync();
type_signal_thread_members_update signal_thread_members_update();
type_signal_thread_update signal_thread_update();
type_signal_thread_member_list_update signal_thread_member_list_update();
type_signal_message_ack signal_message_ack();
type_signal_guild_members_chunk signal_guild_members_chunk();
type_signal_added_to_thread signal_added_to_thread();
type_signal_removed_from_thread signal_removed_from_thread();
type_signal_message_sent signal_message_sent();
type_signal_channel_muted signal_channel_muted();
type_signal_channel_unmuted signal_channel_unmuted();
type_signal_guild_muted signal_guild_muted();
type_signal_guild_unmuted signal_guild_unmuted();
type_signal_channel_accessibility_changed signal_channel_accessibility_changed();
type_signal_message_send_fail signal_message_send_fail();
type_signal_disconnected signal_disconnected();
type_signal_connected signal_connected();
type_signal_message_progress signal_message_progress();
protected:
type_signal_gateway_ready m_signal_gateway_ready;
type_signal_message_create m_signal_message_create;
type_signal_message_delete m_signal_message_delete;
type_signal_message_update m_signal_message_update;
type_signal_guild_member_list_update m_signal_guild_member_list_update;
type_signal_guild_create m_signal_guild_create;
type_signal_guild_delete m_signal_guild_delete;
type_signal_channel_delete m_signal_channel_delete;
type_signal_channel_update m_signal_channel_update;
type_signal_channel_create m_signal_channel_create;
type_signal_guild_update m_signal_guild_update;
type_signal_role_update m_signal_role_update;
type_signal_role_create m_signal_role_create;
type_signal_role_delete m_signal_role_delete;
type_signal_reaction_add m_signal_reaction_add;
type_signal_reaction_remove m_signal_reaction_remove;
type_signal_typing_start m_signal_typing_start;
type_signal_guild_member_update m_signal_guild_member_update;
type_signal_guild_ban_remove m_signal_guild_ban_remove;
type_signal_guild_ban_add m_signal_guild_ban_add;
type_signal_invite_create m_signal_invite_create;
type_signal_invite_delete m_signal_invite_delete;
type_signal_presence_update m_signal_presence_update;
type_signal_note_update m_signal_note_update;
type_signal_guild_emojis_update m_signal_guild_emojis_update;
type_signal_guild_join_request_create m_signal_guild_join_request_create;
type_signal_guild_join_request_update m_signal_guild_join_request_update;
type_signal_guild_join_request_delete m_signal_guild_join_request_delete;
type_signal_relationship_remove m_signal_relationship_remove;
type_signal_relationship_add m_signal_relationship_add;
type_signal_message_unpinned m_signal_message_unpinned;
type_signal_message_pinned m_signal_message_pinned;
type_signal_thread_create m_signal_thread_create;
type_signal_thread_delete m_signal_thread_delete;
type_signal_thread_list_sync m_signal_thread_list_sync;
type_signal_thread_members_update m_signal_thread_members_update;
type_signal_thread_update m_signal_thread_update;
type_signal_thread_member_list_update m_signal_thread_member_list_update;
type_signal_message_ack m_signal_message_ack;
type_signal_guild_members_chunk m_signal_guild_members_chunk;
type_signal_removed_from_thread m_signal_removed_from_thread;
type_signal_added_to_thread m_signal_added_to_thread;
type_signal_message_sent m_signal_message_sent;
type_signal_channel_muted m_signal_channel_muted;
type_signal_channel_unmuted m_signal_channel_unmuted;
type_signal_guild_muted m_signal_guild_muted;
type_signal_guild_unmuted m_signal_guild_unmuted;
type_signal_channel_accessibility_changed m_signal_channel_accessibility_changed;
type_signal_message_send_fail m_signal_message_send_fail;
type_signal_disconnected m_signal_disconnected;
type_signal_connected m_signal_connected;
type_signal_message_progress m_signal_message_progress;
};