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handle merged_members in ready object
this way you dont have to load a channel to make the client aware of your permissions
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@@ -9,6 +9,7 @@ void from_json(const nlohmann::json &j, GuildMember &m) {
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JS_ON("premium_since", m.PremiumSince);
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JS_D("deaf", m.IsDeafened);
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JS_D("mute", m.IsMuted);
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JS_O("user_id", m.UserID);
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}
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std::vector<RoleData> GuildMember::GetSortedRoles() const {
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