handle multiple speakers properly

This commit is contained in:
ouwou
2022-09-02 00:38:59 -04:00
parent 1f4070e52f
commit 9c8d9e54fe
3 changed files with 34 additions and 33 deletions

View File

@@ -4,6 +4,7 @@
#include <deque>
#include <mutex>
#include <thread>
#include <unordered_map>
#include <vector>
#include <miniaudio.h>
#include <opus.h>
@@ -13,25 +14,20 @@ public:
AudioManager();
~AudioManager();
void FeedMeOpus(const std::vector<uint8_t> &data);
void FeedMeOpus(uint32_t ssrc, const std::vector<uint8_t> &data);
[[nodiscard]] bool OK() const;
private:
friend void data_callback(ma_device *, void *, const void *, ma_uint32);
std::atomic<bool> m_active;
std::thread m_thread;
bool m_ok;
ma_engine m_engine;
ma_device m_device;
ma_device_config m_device_config;
std::mutex m_dumb_mutex;
std::deque<int16_t> m_dumb;
std::deque<int16_t> m_buffer;
OpusDecoder *m_opus_decoder;
std::mutex m_mutex;
std::unordered_map<uint32_t, std::pair<std::deque<int16_t>, OpusDecoder *>> m_sources;
};