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dont print identify message to console
mainly since i feel its only a matter of time before someone copy pastes it somewhere and itd be my fault also typedef -> using
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@@ -2012,7 +2012,10 @@ void DiscordClient::SendIdentify() {
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msg.ClientState.HighestLastMessageID = "0";
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msg.ClientState.ReadStateVersion = 0;
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msg.ClientState.UserGuildSettingsVersion = -1;
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const bool b = m_websocket.GetPrintMessages();
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m_websocket.SetPrintMessages(false);
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m_websocket.Send(msg);
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m_websocket.SetPrintMessages(b);
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}
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void DiscordClient::SendResume() {
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