populate channel list from READY message and other shit

This commit is contained in:
ouwou
2020-08-19 01:13:36 -04:00
parent 3c3fe3b9f7
commit 69404a97cd
9 changed files with 746 additions and 14 deletions

View File

@@ -1,11 +1,11 @@
#include "mainwindow.hpp"
#include "../abaddon.hpp"
MainWindow::MainWindow() {
MainWindow::MainWindow()
: m_main_box(Gtk::ORIENTATION_VERTICAL)
, m_content_box(Gtk::ORIENTATION_HORIZONTAL) {
set_default_size(800, 600);
m_main_box.set_orientation(Gtk::ORIENTATION_VERTICAL);
m_menu_discord.set_label("Discord");
m_menu_discord.set_submenu(m_menu_discord_sub);
m_menu_discord_connect.set_label("Connect");
@@ -31,10 +31,16 @@ MainWindow::MainWindow() {
m_abaddon->ActionSetToken();
});
m_content_box.set_hexpand(true);
m_content_box.set_vexpand(true);
m_main_box.add(m_menu_bar);
m_main_box.add(m_content_box);
auto *channel_list = m_channel_list.GetRoot();
m_main_box.add(*channel_list);
channel_list->set_hexpand(true);
channel_list->set_vexpand(true);
m_content_box.add(*channel_list);
add(m_main_box);
@@ -51,6 +57,12 @@ void MainWindow::UpdateMenuStatus() {
m_menu_discord_disconnect.set_sensitive(discord_active);
}
void MainWindow::UpdateChannelListing() {
auto &discord = m_abaddon->GetDiscordClient();
m_channel_list.SetListingFromGuilds(discord.GetGuilds());
}
void MainWindow::SetAbaddon(Abaddon *ptr) {
m_abaddon = ptr;
m_channel_list.SetAbaddon(ptr);
}