add animated guild icons to channel list

This commit is contained in:
ouwou
2021-07-23 00:35:33 -04:00
parent fdee6c22cf
commit 5bf48fa6c0
5 changed files with 96 additions and 21 deletions

View File

@@ -29,6 +29,7 @@ public:
Glib::PropertyProxy<RenderType> property_type();
Glib::PropertyProxy<Glib::ustring> property_name();
Glib::PropertyProxy<Glib::RefPtr<Gdk::Pixbuf>> property_icon();
Glib::PropertyProxy<Glib::RefPtr<Gdk::PixbufAnimation>> property_icon_animation();
Glib::PropertyProxy<bool> property_expanded();
Glib::PropertyProxy<bool> property_nsfw();
@@ -101,11 +102,17 @@ protected:
private:
Gtk::CellRendererText m_renderer_text;
Glib::Property<RenderType> m_property_type; // all
Glib::Property<Glib::ustring> m_property_name; // all
Glib::Property<Glib::RefPtr<Gdk::Pixbuf>> m_property_pixbuf; // guild, dm
Glib::Property<bool> m_property_expanded; // category
Glib::Property<bool> m_property_nsfw; // channel
Glib::Property<RenderType> m_property_type; // all
Glib::Property<Glib::ustring> m_property_name; // all
Glib::Property<Glib::RefPtr<Gdk::Pixbuf>> m_property_pixbuf; // guild, dm
Glib::Property<Glib::RefPtr<Gdk::PixbufAnimation>> m_property_pixbuf_animation; // guild
Glib::Property<bool> m_property_expanded; // category
Glib::Property<bool> m_property_nsfw; // channel
// same pitfalls as in https://github.com/uowuo/abaddon/blob/60404783bd4ce9be26233fe66fc3a74475d9eaa3/components/cellrendererpixbufanimation.hpp#L32-L39
// this will manifest though since guild icons can change
// an animation or two wont be the end of the world though
std::map<Glib::RefPtr<Gdk::PixbufAnimation>, Glib::RefPtr<Gdk::PixbufAnimationIter>> m_pixbuf_anim_iters;
};
class ChannelList : public Gtk::ScrolledWindow {
@@ -132,6 +139,7 @@ protected:
Gtk::TreeModelColumn<uint64_t> m_id;
Gtk::TreeModelColumn<Glib::ustring> m_name;
Gtk::TreeModelColumn<Glib::RefPtr<Gdk::Pixbuf>> m_icon;
Gtk::TreeModelColumn<Glib::RefPtr<Gdk::PixbufAnimation>> m_icon_anim;
Gtk::TreeModelColumn<int64_t> m_sort;
Gtk::TreeModelColumn<bool> m_nsfw;
// Gtk::CellRenderer's property_is_expanded only works how i want it to if it has children