fix up a bunch of clang-tidy stuff

mostly changing references, which i hope doesnt break stuff with models (TreeRow, iterators) since they gave me some strange problems in the past
This commit is contained in:
ouwou
2022-04-05 22:01:53 -04:00
parent 9767e1e7fd
commit 49685c3989
75 changed files with 518 additions and 709 deletions

View File

@@ -84,7 +84,7 @@ MainWindow::MainWindow()
m_signal_action_set_status.emit();
});
m_menu_file_clear_cache.signal_activate().connect([this] {
m_menu_file_clear_cache.signal_activate().connect([] {
Abaddon::Get().GetImageManager().ClearCache();
});
@@ -115,7 +115,7 @@ MainWindow::MainWindow()
}
});
m_menu_view_mark_all_as_read.signal_activate().connect([this] {
m_menu_view_mark_all_as_read.signal_activate().connect([] {
Abaddon::Get().GetDiscordClient().MarkAllAsRead(NOOP_CALLBACK);
});
@@ -231,7 +231,7 @@ void MainWindow::UpdateChatPrependHistory(const std::vector<Message> &msgs) {
m_chat.AddNewHistory(msgs); // given vector should be sorted ascending
}
void MainWindow::InsertChatInput(std::string text) {
void MainWindow::InsertChatInput(const std::string &text) {
m_chat.InsertChatInput(text);
}
@@ -260,7 +260,7 @@ void MainWindow::OnDiscordSubmenuPopup(const Gdk::Rectangle *flipped_rect, const
const bool discord_active = Abaddon::Get().GetDiscordClient().IsStarted();
std::string token = Abaddon::Get().GetDiscordToken();
m_menu_discord_connect.set_sensitive(token.size() > 0 && !discord_active);
m_menu_discord_connect.set_sensitive(!token.empty() && !discord_active);
m_menu_discord_disconnect.set_sensitive(discord_active);
m_menu_discord_join_guild.set_sensitive(discord_active);
m_menu_discord_set_token.set_sensitive(!discord_active);