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fix up a bunch of clang-tidy stuff
mostly changing references, which i hope doesnt break stuff with models (TreeRow, iterators) since they gave me some strange problems in the past
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@@ -94,6 +94,5 @@ struct GuildData {
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bool HasFeature(const std::string &feature);
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bool HasIcon() const;
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bool HasAnimatedIcon() const;
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std::string GetIconURL(std::string ext = "png", std::string size = "32") const;
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std::vector<Snowflake> GetSortedChannels(Snowflake ignore = Snowflake::Invalid) const;
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std::string GetIconURL(const std::string &ext = "png", const std::string &size = "32") const;
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};
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