remove SimpleIni as a dependency

use Glib::KeyFile instead which is basically the same file format
also read into and save from struct once, cuz its faster and less redundant
This commit is contained in:
ouwou
2021-11-24 03:14:41 -05:00
parent a51a54bc59
commit 4326c5e29b
22 changed files with 181 additions and 230 deletions

View File

@@ -9,10 +9,9 @@ MutualFriendItem::MutualFriendItem(const UserData &user)
m_avatar.set_margin_end(10);
const auto show_animations = Abaddon::Get().GetSettings().GetShowAnimations();
auto &img = Abaddon::Get().GetImageManager();
m_avatar.property_pixbuf() = img.GetPlaceholder(24);
if (user.HasAnimatedAvatar() && show_animations) {
if (user.HasAnimatedAvatar() && Abaddon::Get().GetSettings().ShowAnimations) {
auto cb = [this](const Glib::RefPtr<Gdk::PixbufAnimation> &pb) {
m_avatar.property_pixbuf_animation() = pb;
};

View File

@@ -13,11 +13,10 @@ MutualGuildItem::MutualGuildItem(const MutualGuildData &guild)
// discord will return info (id + nick) for "deleted" guilds from this endpoint. strange !
const auto data = Abaddon::Get().GetDiscordClient().GetGuild(guild.ID);
if (data.has_value()) {
const auto show_animations = Abaddon::Get().GetSettings().GetShowAnimations();
auto &img = Abaddon::Get().GetImageManager();
m_icon.property_pixbuf() = img.GetPlaceholder(24);
if (data->HasIcon()) {
if (data->HasAnimatedIcon() && show_animations) {
if (data->HasAnimatedIcon() && Abaddon::Get().GetSettings().ShowAnimations) {
auto cb = [this](const Glib::RefPtr<Gdk::PixbufAnimation> &pb) {
m_icon.property_pixbuf_animation() = pb;
};