update pins window on pin/unpin

This commit is contained in:
ouwou
2021-06-23 02:09:07 -04:00
parent 7db2675087
commit 41d60e5e90
6 changed files with 61 additions and 4 deletions

View File

@@ -1632,15 +1632,39 @@ void DiscordClient::HandleGatewayInvalidSession(const GatewayMessage &msg) {
m_websocket.StartConnection(GetGatewayURL());
}
bool IsCompleteMessageObject(const nlohmann::json &j) {
const auto required = { "id", "channel_id", "author", "content", "timestamp", "edited_timestamp", "tts", "mention_everyone", "mention_roles", "attachments", "embeds", "pinned", "type" };
for (const auto &str : required) {
if (!j.contains(str)) return false;
}
return true;
}
void DiscordClient::HandleGatewayMessageUpdate(const GatewayMessage &msg) {
Snowflake id = msg.Data.at("id");
auto current = m_store.GetMessage(id);
if (!current.has_value())
return;
if (!current.has_value()) {
// im not sure how the client determines if a MESSAGE_UPDATE is suitable to be stored as a full message but i guess its something like this
if (IsCompleteMessageObject(msg.Data)) {
current = msg.Data;
m_store.SetMessage(id, *current);
// this doesnt mean a message is newly pinned when called here
// it just means theres an (old) message that the client is now aware of that is also pinned
m_signal_message_pinned.emit(*current);
} else
return;
} else {
const bool old_pinned = current->IsPinned;
current->from_json_edited(msg.Data);
m_store.SetMessage(id, *current);
current->from_json_edited(msg.Data);
m_store.SetMessage(id, *current);
if (old_pinned && !current->IsPinned)
m_signal_message_unpinned.emit(*current);
else if (!old_pinned && current->IsPinned)
m_signal_message_pinned.emit(*current);
}
m_signal_message_update.emit(id, current->ChannelID);
}
@@ -2035,6 +2059,14 @@ DiscordClient::type_signal_relationship_add DiscordClient::signal_relationship_a
return m_signal_relationship_add;
}
DiscordClient::type_signal_message_unpinned DiscordClient::signal_message_unpinned() {
return m_signal_message_unpinned;
}
DiscordClient::type_signal_message_pinned DiscordClient::signal_message_pinned() {
return m_signal_message_pinned;
}
DiscordClient::type_signal_message_sent DiscordClient::signal_message_sent() {
return m_signal_message_sent;
}