add guild role update, create, delete events

This commit is contained in:
ouwou
2020-12-14 01:40:22 -05:00
parent 1f19efc90e
commit 33ed25b2f6
4 changed files with 93 additions and 0 deletions

View File

@@ -542,6 +542,15 @@ void DiscordClient::HandleGatewayMessage(std::string str) {
case GatewayEvent::GUILD_UPDATE: {
HandleGatewayGuildUpdate(m);
} break;
case GatewayEvent::GUILD_ROLE_UPDATE: {
HandleGatewayGuildRoleUpdate(m);
} break;
case GatewayEvent::GUILD_ROLE_CREATE: {
HandleGatewayGuildRoleCreate(m);
} break;
case GatewayEvent::GUILD_ROLE_DELETE: {
HandleGatewayGuildRoleDelete(m);
} break;
}
} break;
default:
@@ -703,6 +712,24 @@ void DiscordClient::HandleGatewayGuildUpdate(const GatewayMessage &msg) {
m_signal_guild_update.emit(id);
}
void DiscordClient::HandleGatewayGuildRoleUpdate(const GatewayMessage &msg) {
GuildRoleUpdateObject data = msg.Data;
m_store.SetRole(data.Role.ID, data.Role);
m_signal_role_update.emit(data.Role.ID);
}
void DiscordClient::HandleGatewayGuildRoleCreate(const GatewayMessage &msg) {
GuildRoleCreateObject data = msg.Data;
m_store.SetRole(data.Role.ID, data.Role);
m_signal_role_create.emit(data.Role.ID);
}
void DiscordClient::HandleGatewayGuildRoleDelete(const GatewayMessage &msg) {
GuildRoleDeleteObject data = msg.Data;
// todo: actually delete it
m_signal_role_delete.emit(data.RoleID);
}
void DiscordClient::HandleGatewayReconnect(const GatewayMessage &msg) {
m_signal_disconnected.emit(true);
inflateEnd(&m_zstream);
@@ -875,6 +902,9 @@ void DiscordClient::LoadEventMap() {
m_event_map["CHANNEL_UPDATE"] = GatewayEvent::CHANNEL_UPDATE;
m_event_map["CHANNEL_CREATE"] = GatewayEvent::CHANNEL_CREATE;
m_event_map["GUILD_UPDATE"] = GatewayEvent::GUILD_UPDATE;
m_event_map["GUILD_ROLE_UPDATE"] = GatewayEvent::GUILD_ROLE_UPDATE;
m_event_map["GUILD_ROLE_CREATE"] = GatewayEvent::GUILD_ROLE_CREATE;
m_event_map["GUILD_ROLE_DELETE"] = GatewayEvent::GUILD_ROLE_DELETE;
}
DiscordClient::type_signal_gateway_ready DiscordClient::signal_gateway_ready() {
@@ -928,3 +958,15 @@ DiscordClient::type_signal_disconnected DiscordClient::signal_disconnected() {
DiscordClient::type_signal_connected DiscordClient::signal_connected() {
return m_signal_connected;
}
DiscordClient::type_signal_role_update DiscordClient::signal_role_update() {
return m_signal_role_update;
}
DiscordClient::type_signal_role_create DiscordClient::signal_role_create() {
return m_signal_role_create;
}
DiscordClient::type_signal_role_delete DiscordClient::signal_role_delete() {
return m_signal_role_delete;
}