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16 lines
323 B
C#
16 lines
323 B
C#
using UnityEngine;
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namespace Fragsurf.TraceUtil {
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public struct Trace {
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public Vector3 startPos;
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public Vector3 endPos;
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public float fraction;
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public bool startSolid;
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public Collider hitCollider;
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public Vector3 hitPoint;
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public Vector3 planeNormal;
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}
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}
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