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11 lines
314 B
C#
11 lines
314 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Water : MonoBehaviour {
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// This component is separate from the player's underwater movement.
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// Feel free to add whatever you want in here, like a rigidbody buoyancy/floating system or something.
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}
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