Files
2019-07-15 20:10:07 +02:00

11 lines
314 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Water : MonoBehaviour {
// This component is separate from the player's underwater movement.
// Feel free to add whatever you want in here, like a rigidbody buoyancy/floating system or something.
}