Files
Olezen 5ac50cb460 Updated trace normal
Updated the box and capsule tracers to get normals from a raycast, which fixes some issues with surfing.
2020-02-11 16:11:38 +01:00

134 lines
4.7 KiB
C#

using UnityEngine;
namespace Fragsurf.TraceUtil {
public class Tracer {
/// <summary>
///
/// </summary>
/// <param name="collider"></param>
/// <param name="origin"></param>
/// <param name="end"></param>
/// <param name="layerMask"></param>
/// <returns></returns>
public static Trace TraceCollider (Collider collider, Vector3 origin, Vector3 end, int layerMask, float colliderScale = 1f) {
if (collider is BoxCollider) {
// Box collider trace
return TraceBox (origin, end, collider.bounds.extents, collider.contactOffset, layerMask, colliderScale);
} else if (collider is CapsuleCollider) {
// Capsule collider trace
var capc = (CapsuleCollider)collider;
Vector3 point1, point2;
Movement.SurfPhysics.GetCapsulePoints (capc, origin, out point1, out point2);
return TraceCapsule (point1, point2, capc.radius, origin, end, capc.contactOffset, layerMask, colliderScale);
}
throw new System.NotImplementedException ("Trace missing for collider: " + collider.GetType ());
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public static Trace TraceCapsule (Vector3 point1, Vector3 point2, float radius, Vector3 start, Vector3 destination, float contactOffset, int layerMask, float colliderScale = 1f) {
var result = new Trace () {
startPos = start,
endPos = destination
};
var longSide = Mathf.Sqrt (contactOffset * contactOffset + contactOffset * contactOffset);
radius *= (1f - contactOffset);
var direction = (destination - start).normalized;
var maxDistance = Vector3.Distance (start, destination) + longSide;
RaycastHit hit;
if (Physics.CapsuleCast (
point1: point1 - Vector3.up * colliderScale * 0.5f,
point2: point2 + Vector3.up * colliderScale * 0.5f,
radius: radius * colliderScale,
direction: direction,
hitInfo: out hit,
maxDistance: maxDistance,
layerMask: layerMask,
queryTriggerInteraction: QueryTriggerInteraction.Ignore)) {
result.fraction = hit.distance / maxDistance;
result.hitCollider = hit.collider;
result.hitPoint = hit.point;
result.planeNormal = hit.normal;
result.distance = hit.distance;
RaycastHit normalHit;
Ray normalRay = new Ray (hit.point - direction * 0.001f, direction);
if (hit.collider.Raycast (normalRay, out normalHit, 0.002f)) {
result.planeNormal = normalHit.normal;
}
} else
result.fraction = 1;
return result;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public static Trace TraceBox (Vector3 start, Vector3 destination, Vector3 extents, float contactOffset, int layerMask, float colliderScale = 1f) {
var result = new Trace () {
startPos = start,
endPos = destination
};
var longSide = Mathf.Sqrt (contactOffset * contactOffset + contactOffset * contactOffset);
var direction = (destination - start).normalized;
var maxDistance = Vector3.Distance (start, destination) + longSide;
extents *= (1f - contactOffset);
RaycastHit hit;
if (Physics.BoxCast (center: start,
halfExtents: extents * colliderScale,
direction: direction,
orientation: Quaternion.identity,
maxDistance: maxDistance,
hitInfo: out hit,
layerMask: layerMask,
queryTriggerInteraction: QueryTriggerInteraction.Ignore)) {
result.fraction = hit.distance / maxDistance;
result.hitCollider = hit.collider;
result.hitPoint = hit.point;
result.planeNormal = hit.normal;
result.distance = hit.distance;
RaycastHit normalHit;
Ray normalRay = new Ray (hit.point - direction * 0.001f, direction);
if (hit.collider.Raycast (normalRay, out normalHit, 0.002f)) {
result.planeNormal = normalHit.normal;
}
} else
result.fraction = 1;
return result;
}
}
}