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17 lines
352 B
C#
17 lines
352 B
C#
using UnityEngine;
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public static class VectorExtensions {
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public static Vector3 VectorMa (Vector3 start, float scale, Vector3 direction) {
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var dest = new Vector3 (
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start.x + direction.x * scale,
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start.y + direction.y * scale,
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start.z + direction.z * scale
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);
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return dest;
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}
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} |