mirror of
https://github.com/celisej567/UnitySourceMovement.git
synced 2026-09-21 20:08:38 +03:00
Update SurfCharacter.cs
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@@ -39,6 +39,7 @@ namespace Fragsurf.Movement {
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public bool crouchingEnabled = true;
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public bool crouchingEnabled = true;
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public bool slidingEnabled = false;
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public bool slidingEnabled = false;
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public bool laddersEnabled = true;
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public bool laddersEnabled = true;
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public bool supportAngledLadders = true;
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[Header ("Step offset (can be buggy, enable at your own risk)")]
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[Header ("Step offset (can be buggy, enable at your own risk)")]
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public bool useStepOffset = false;
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public bool useStepOffset = false;
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@@ -196,6 +197,7 @@ namespace Fragsurf.Movement {
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_moveData.slidingEnabled = slidingEnabled;
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_moveData.slidingEnabled = slidingEnabled;
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_moveData.laddersEnabled = laddersEnabled;
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_moveData.laddersEnabled = laddersEnabled;
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_moveData.angledLaddersEnabled = supportAngledLadders;
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_moveData.playerTransform = transform;
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_moveData.playerTransform = transform;
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_moveData.viewTransform = viewTransform;
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_moveData.viewTransform = viewTransform;
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