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55
Modified fragsurf/Movement/MovementConfig.cs
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55
Modified fragsurf/Movement/MovementConfig.cs
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using UnityEngine;
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namespace Fragsurf.Movement {
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[System.Serializable]
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public class MovementConfig {
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[Header ("Jumping and gravity")]
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public bool autoBhop = true;
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public float gravity = 20f;
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public float jumpForce = 6.5f;
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[Header ("General physics")]
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public float friction = 6f;
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public float maxSpeed = 6f;
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public float maxVelocity = 50f;
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[Range (30f, 75f)] public float slopeLimit = 45f;
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[Header ("Air movement")]
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public bool clampAirSpeed = true;
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public float airCap = 0.4f;
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public float airAcceleration = 12f;
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public float airFriction = 0.4f;
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[Header ("Ground movement")]
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public float walkSpeed = 7f;
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public float sprintSpeed = 12f;
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public float acceleration = 14f;
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public float deceleration = 10f;
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[Header ("Crouch movement")]
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public float crouchSpeed = 4f;
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public float crouchAcceleration = 8f;
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public float crouchDeceleration = 4f;
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public float crouchFriction = 3f;
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[Header ("Sliding")]
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public float minimumSlideSpeed = 9f;
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public float maximumSlideSpeed = 18f;
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public float slideSpeedMultiplier = 1.75f;
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public float slideFriction = 14f;
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public float downhillSlideSpeedMultiplier = 2.5f;
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public float slideDelay = 0.5f;
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[Header ("Underwater")]
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public float swimUpSpeed = 12f;
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public float underwaterSwimSpeed = 3f;
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public float underwaterAcceleration = 6f;
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public float underwaterDeceleration = 3f;
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public float underwaterFriction = 2f;
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public float underwaterGravity = 6f;
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public float underwaterVelocityDampening = 2f;
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}
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}
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