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@@ -20,7 +20,7 @@ namespace Fragsurf.Movement {
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[Header("Physics Settings")]
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public Vector3 colliderSize = new Vector3 (1f, 2f, 1f);
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public ColliderType collisionType;
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[HideInInspector] public ColliderType collisionType { get { return ColliderType.Box; } } // Capsule doesn't work anymore; I'll have to figure out why some other time, sorry.
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public float weight = 75f;
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public float rigidbodyPushForce = 2f;
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public bool solidCollider = false;
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