diff --git a/Modified fragsurf/Ladder.cs b/Modified fragsurf/Ladder.cs new file mode 100644 index 0000000..0b73359 --- /dev/null +++ b/Modified fragsurf/Ladder.cs @@ -0,0 +1,10 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Ladder : MonoBehaviour { + + // Empty class for defining objects as ladders + // Probably inefficient, but I didn't want to use tags or layers + +} diff --git a/Modified fragsurf/Ladder.cs.meta b/Modified fragsurf/Ladder.cs.meta new file mode 100644 index 0000000..a73eb2e --- /dev/null +++ b/Modified fragsurf/Ladder.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3f4efb5e88333de4e8a64c4b9da57961 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: