Update SurfPhysics.cs

This commit is contained in:
Olezen
2019-08-15 15:49:43 +02:00
committed by GitHub
parent efefc4ab93
commit 2698223635

View File

@@ -118,7 +118,7 @@ namespace Fragsurf.Movement {
Vector3 upOrigin = origin + Vector3.up * upDistance;
// Trace forwards (check for walls etc)
float forwardMagnitude = stepOffset;
float forwardMagnitude = forwardVelocity.magnitude * Time.deltaTime;
float forwardDistance = forwardMagnitude;
Trace forwardTrace = Tracer.TraceCollider (collider, upOrigin, upOrigin + forwardDirection * Mathf.Max (0.2f, forwardMagnitude), groundLayerMask);
if (forwardTrace.hitCollider != null)