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Update SurfPhysics.cs
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@@ -118,7 +118,7 @@ namespace Fragsurf.Movement {
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Vector3 upOrigin = origin + Vector3.up * upDistance;
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// Trace forwards (check for walls etc)
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float forwardMagnitude = stepOffset;
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float forwardMagnitude = forwardVelocity.magnitude * Time.deltaTime;
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float forwardDistance = forwardMagnitude;
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Trace forwardTrace = Tracer.TraceCollider (collider, upOrigin, upOrigin + forwardDirection * Mathf.Max (0.2f, forwardMagnitude), groundLayerMask);
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if (forwardTrace.hitCollider != null)
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