mirror of
https://github.com/antopilo/Nuake.git
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82 lines
2.0 KiB
C++
82 lines
2.0 KiB
C++
#include <Engine.h>
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#include <src/Core/Maths.h>
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#include "src/Core/Input.h"
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#include <src/Scene/Scene.h>
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#include <src/Scene/Entities/Entity.h>
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#include <src/Scene/Components/Components.h>
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#include "src/Windows/EditorInterface.h"
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#include <src/Scene/Components/QuakeMap.h>
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#include <src/Vendors/imgui/imgui.h>
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#include <src/Vendors/imgui/ImGuizmo.h>
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#include <src/Core/Physics/PhysicsManager.h>
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#include "src/Scene/Components/BoxCollider.h"
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#include <GLFW/glfw3.h>
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#include <src/Vendors/glm/trigonometric.hpp>
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#include <src/Scripting/ScriptingEngine.h>
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#include <src/Resource/FGD/FGDFile.h>
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#include <src/Rendering/Shaders/ShaderManager.h>
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#include <src/Rendering/Renderer.h>
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#include "src/UI/UserInterface.h"
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#include "src/NewEditor.h"
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#include <src/Scene/Components/BSPBrushComponent.h>
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#include "src/Actions/EditorSelection.h"
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#include "src/Misc/GizmoDrawer.h"
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const std::string WindowTitle = "Nuake Editor";
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int main()
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{
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Nuake::Engine::Init();
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Nuake::EditorInterface editor;
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editor.BuildFonts();
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Ref<Nuake::Window> window = Nuake::Engine::GetCurrentWindow();
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window->SetTitle(WindowTitle);
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using namespace Nuake;
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GizmoDrawer gizmoDrawer = GizmoDrawer();
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while (!window->ShouldClose())
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{
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Nuake::Engine::Tick();
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Nuake::Engine::Draw();
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Nuake::Vector2 WindowSize = window->GetSize();
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glViewport(0, 0, WindowSize.x, WindowSize.y);
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Nuake::Renderer2D::BeginDraw(WindowSize);
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auto sceneFramebuffer = window->GetFrameBuffer();
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sceneFramebuffer->Bind();
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{
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Ref<Nuake::Scene> currentScene = Nuake::Engine::GetCurrentScene();
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Ref<EditorCamera> camera;
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if (currentScene)
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{
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camera = currentScene->m_EditorCamera;
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}
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if (currentScene && !Nuake::Engine::IsPlayMode)
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{
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gizmoDrawer.DrawGizmos(currentScene);
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}
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//
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}
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sceneFramebuffer->Unbind();
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editor.Draw();
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// Swap buffers.
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Nuake::Engine::EndDraw();
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}
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Nuake::Engine::Close();
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} |