Files
Nuake/Editor/src/ComponentsPanel/MeshPanel.h

75 lines
2.2 KiB
C++

#pragma once
#include <src/Core/Core.h>
#include "ComponentPanel.h"
#include "ModelResourceInspector.h"
#include <src/Scene/Entities/ImGuiHelper.h>
#include <src/Scene/Components/MeshComponent.h>
#include <src/Resource/ResourceLoader.h>
#include <src/Core/String.h>
class MeshPanel : ComponentPanel {
private:
Scope<ModelResourceInspector> _modelInspector;
bool _expanded = false;
public:
MeshPanel()
{
CreateScope<ModelResourceInspector>();
}
void Draw(Nuake::Entity entity) override
{
if (!entity.HasComponent<Nuake::MeshComponent>())
return;
Nuake::MeshComponent& component = entity.GetComponent<Nuake::MeshComponent>();
BeginComponentTable(MESH, Nuake::MeshComponent);
{
ImGui::Text("Mesh");
ImGui::TableNextColumn();
std::string label = std::to_string(component.ModelResource->ID);
if (ImGui::Button(label.c_str(), ImVec2(ImGui::GetContentRegionAvail().x, 0)))
{
if (!_expanded)
{
_modelInspector = CreateScope<ModelResourceInspector>(component.ModelResource);
}
_expanded = !_expanded;
}
if (_expanded)
{
_modelInspector->Draw();
}
if (ImGui::BeginDragDropTarget())
{
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("_Model"))
{
char* file = (char*)payload->Data;
std::string fullPath = std::string(file, 256);
fullPath = Nuake::FileSystem::AbsoluteToRelative(fullPath);
if (Nuake::String::EndsWith(fullPath, ".model"))
{
}
else
{
component.ModelPath = fullPath;
component.LoadModel();
}
}
ImGui::EndDragDropTarget();
}
ImGui::TableNextColumn();
ComponentTableReset(component.ModelPath, "");
}
EndComponentTable();
}
};