mirror of
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43 lines
785 B
GLSL
43 lines
785 B
GLSL
// struct World
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// {
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// mat4x4 view;
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// mat4x4 proj;
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// }
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// World worldSettings : register(t0);
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struct Vertex
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{
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float3 position;
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float uv_x;
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float3 normal;
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float uv_y;
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float4 color;
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};
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StructuredBuffer<Vertex> vertexBuffer : register(t1);
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cbuffer PushConstants : register(b0)
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{
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float4x4 render_matrix;
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};
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// Outputs
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struct VSOutput {
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float4 Position : SV_Position;
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float3 Color : TEXCOORD0;
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float2 UV : TEXCOORD1;
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};
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// Main vertex shader
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VSOutput main(uint vertexIndex : SV_VertexID)
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{
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VSOutput output;
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// Load vertex data from the buffer
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Vertex v = vertexBuffer[vertexIndex];
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// Output the position of each vertex
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output.Position = float4(v.position, 1.0f);
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output.Color = v.color;
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return output;
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} |