Files
Nuake/Editor/src/ComponentsPanel/MeshPanel.h

126 lines
3.9 KiB
C++

#pragma once
#include <src/Core/Core.h>
#include "ComponentPanel.h"
#include "ModelResourceInspector.h"
#include "../Misc/PopupHelper.h"
#include <src/Scene/Entities/ImGuiHelper.h>
#include <src/Scene/Components/ModelComponent.h>
#include <src/Resource/ResourceLoader.h>
#include <src/Resource/ResourceManager.h>
#include <src/Core/String.h>
#include <src/Resource/ModelLoader.h>
class MeshPanel : ComponentPanel
{
private:
Scope<ModelResourceInspector> _modelInspector;
bool _expanded = false;
std::string _importedPathMesh;
public:
MeshPanel()
{
CreateScope<ModelResourceInspector>();
}
void Draw(Nuake::Entity entity) override
{
using namespace Nuake;
if (!entity.HasComponent<ModelComponent>())
return;
ModelComponent& component = entity.GetComponent<ModelComponent>();
BeginComponentTable(MESH, ModelComponent);
{
ImGui::Text("Model");
ImGui::TableNextColumn();
std::string label = "None";
const bool isModelNone = component.ModelResource == nullptr;
if (!isModelNone)
{
label = std::to_string(component.ModelResource->ID);
}
if (ImGui::Button(label.c_str(), ImVec2(ImGui::GetContentRegionAvail().x, 0)))
{
if (!isModelNone)
{
if (!_expanded)
{
_modelInspector = CreateScope<ModelResourceInspector>(component.ModelResource);
}
_expanded = !_expanded;
}
}
if (_expanded)
{
_modelInspector->Draw();
}
bool shouldConvert = false;
if (ImGui::BeginDragDropTarget())
{
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("_Model"))
{
char* file = (char*)payload->Data;
std::string fullPath = std::string(file, 256);
fullPath = Nuake::FileSystem::AbsoluteToRelative(fullPath);
if (Nuake::String::EndsWith(fullPath, ".mesh"))
{
component.ModelPath = fullPath;
component.ModelResource = ResourceLoader::LoadModel(fullPath);
}
else
{
// Convert to .Model
component.ModelPath = fullPath;
component.LoadModel();
_importedPathMesh = fullPath;
auto loader = ModelLoader();
auto modelResource = loader.LoadModel(fullPath);
shouldConvert = true;
}
}
ImGui::EndDragDropTarget();
}
if (PopupHelper::DefineConfirmationDialog("##ConvertAsset", "Convert Asset"))
{
// Convert to disk
auto loader = ModelLoader();
Ref<Model> modelResource = loader.LoadModel(_importedPathMesh);
json serializedData = modelResource->SerializeData();
const std::string exportedMeshPath = _importedPathMesh + ".mesh";
FileSystem::BeginWriteFile(exportedMeshPath);
FileSystem::WriteLine(serializedData.dump());
FileSystem::EndWriteFile();
ResourceManager::RegisterResource(modelResource);
// Update component
component.ModelPath = exportedMeshPath;
component.ModelResource = modelResource;
}
if (shouldConvert)
{
PopupHelper::OpenPopup("##ConvertAsset");
}
ImGui::TableNextColumn();
ComponentTableReset(component.ModelPath, "");
}
EndComponentTable();
}
};