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126 lines
3.9 KiB
C++
126 lines
3.9 KiB
C++
#pragma once
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#include <src/Core/Core.h>
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#include "ComponentPanel.h"
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#include "ModelResourceInspector.h"
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#include "../Misc/PopupHelper.h"
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#include <src/Scene/Entities/ImGuiHelper.h>
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#include <src/Scene/Components/ModelComponent.h>
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#include <src/Resource/ResourceLoader.h>
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#include <src/Resource/ResourceManager.h>
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#include <src/Core/String.h>
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#include <src/Resource/ModelLoader.h>
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class MeshPanel : ComponentPanel
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{
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private:
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Scope<ModelResourceInspector> _modelInspector;
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bool _expanded = false;
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std::string _importedPathMesh;
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public:
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MeshPanel()
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{
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CreateScope<ModelResourceInspector>();
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}
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void Draw(Nuake::Entity entity) override
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{
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using namespace Nuake;
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if (!entity.HasComponent<ModelComponent>())
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return;
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ModelComponent& component = entity.GetComponent<ModelComponent>();
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BeginComponentTable(MESH, ModelComponent);
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{
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ImGui::Text("Model");
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ImGui::TableNextColumn();
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std::string label = "None";
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const bool isModelNone = component.ModelResource == nullptr;
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if (!isModelNone)
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{
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label = std::to_string(component.ModelResource->ID);
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}
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if (ImGui::Button(label.c_str(), ImVec2(ImGui::GetContentRegionAvail().x, 0)))
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{
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if (!isModelNone)
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{
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if (!_expanded)
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{
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_modelInspector = CreateScope<ModelResourceInspector>(component.ModelResource);
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}
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_expanded = !_expanded;
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}
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}
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if (_expanded)
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{
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_modelInspector->Draw();
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}
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bool shouldConvert = false;
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if (ImGui::BeginDragDropTarget())
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{
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if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("_Model"))
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{
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char* file = (char*)payload->Data;
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std::string fullPath = std::string(file, 256);
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fullPath = Nuake::FileSystem::AbsoluteToRelative(fullPath);
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if (Nuake::String::EndsWith(fullPath, ".mesh"))
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{
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component.ModelPath = fullPath;
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component.ModelResource = ResourceLoader::LoadModel(fullPath);
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}
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else
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{
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// Convert to .Model
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component.ModelPath = fullPath;
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component.LoadModel();
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_importedPathMesh = fullPath;
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auto loader = ModelLoader();
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auto modelResource = loader.LoadModel(fullPath);
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shouldConvert = true;
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}
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}
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ImGui::EndDragDropTarget();
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}
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if (PopupHelper::DefineConfirmationDialog("##ConvertAsset", "Convert Asset"))
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{
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// Convert to disk
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auto loader = ModelLoader();
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Ref<Model> modelResource = loader.LoadModel(_importedPathMesh);
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json serializedData = modelResource->SerializeData();
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const std::string exportedMeshPath = _importedPathMesh + ".mesh";
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FileSystem::BeginWriteFile(exportedMeshPath);
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FileSystem::WriteLine(serializedData.dump());
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FileSystem::EndWriteFile();
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ResourceManager::RegisterResource(modelResource);
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// Update component
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component.ModelPath = exportedMeshPath;
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component.ModelResource = modelResource;
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}
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if (shouldConvert)
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{
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PopupHelper::OpenPopup("##ConvertAsset");
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}
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ImGui::TableNextColumn();
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ComponentTableReset(component.ModelPath, "");
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}
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EndComponentTable();
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}
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}; |