Files
Nuake/Editor/resources/Scripts/Trigger.wren
2021-07-02 03:30:12 -04:00

46 lines
1.2 KiB
Plaintext

import "Scripts/ScriptableEntity" for ScriptableEntity
import "Scripts/Engine" for Engine
import "Scripts/Scene" for Scene, Trigger
import "Scripts/Math" for Vector3
import "Scripts/Input" for Input
import "Scripts/Physics" for Physics, CollisionResult
class TriggerScript is ScriptableEntity {
construct new() {
_Activated = false
}
init() {
}
update(ts) {
}
fixedUpdate(ts) {
var trigger = this.GetComponent("Trigger")
if(trigger.GetOverlappingBodyCount() > 0) {
var bodies = trigger.GetOverlappingBodies()
var brush = this.GetComponent("Brush")
var isPlayer = bodies[0].HasComponent("CharacterController")
if(isPlayer) {
_Activated = true
}
}
if(_Activated) {
var brush = this.GetComponent("Brush")
for(t in brush.GetTargets()) {
var transform = t.GetComponent("Transform")
var pos = transform.GetTranslation()
pos.x = pos.x + 1.0 * ts
transform.SetTranslation(pos)
}
}
}
exit() {
}
}