mirror of
https://github.com/antopilo/Nuake.git
synced 2026-09-09 20:08:57 +03:00
34 lines
730 B
GLSL
34 lines
730 B
GLSL
#shader vertex
|
|
#version 460 core
|
|
layout(location = 0) in vec3 Position;
|
|
layout(location = 2) in vec3 Normal;
|
|
uniform mat4 lightSpaceMatrix;
|
|
uniform mat4 model;
|
|
|
|
out vec4 WorldNormal;
|
|
out vec4 Pos;
|
|
void main()
|
|
{
|
|
Pos = model * vec4(Position, 1.0);
|
|
WorldNormal = model * vec4(Normal, 1.0);
|
|
gl_Position = lightSpaceMatrix * model * vec4(Position, 1.0);
|
|
}
|
|
|
|
#shader fragment
|
|
#version 460 core
|
|
|
|
in vec4 WorldNormal;
|
|
in vec4 Pos;
|
|
|
|
out vec4 Color;
|
|
layout(location = 0) out vec4 Flux;
|
|
layout(location = 1) out vec4 Normal;
|
|
layout(location = 2) out vec4 Position;
|
|
void main()
|
|
{
|
|
Normal = vec4(WorldNormal.x, WorldNormal.y, WorldNormal.z, 1.0);
|
|
Flux = vec4(0.0, 1.0, 0.0, 1.0);
|
|
Position = Pos;
|
|
Position.a = 1.0f;
|
|
}
|