Files
Nuake/Editor/resources/Shaders/shadowMap.shader
2021-05-13 20:41:57 -04:00

34 lines
730 B
GLSL

#shader vertex
#version 460 core
layout(location = 0) in vec3 Position;
layout(location = 2) in vec3 Normal;
uniform mat4 lightSpaceMatrix;
uniform mat4 model;
out vec4 WorldNormal;
out vec4 Pos;
void main()
{
Pos = model * vec4(Position, 1.0);
WorldNormal = model * vec4(Normal, 1.0);
gl_Position = lightSpaceMatrix * model * vec4(Position, 1.0);
}
#shader fragment
#version 460 core
in vec4 WorldNormal;
in vec4 Pos;
out vec4 Color;
layout(location = 0) out vec4 Flux;
layout(location = 1) out vec4 Normal;
layout(location = 2) out vec4 Position;
void main()
{
Normal = vec4(WorldNormal.x, WorldNormal.y, WorldNormal.z, 1.0);
Flux = vec4(0.0, 1.0, 0.0, 1.0);
Position = Pos;
Position.a = 1.0f;
}