Files
Nuake/Editor/src/Windows/PrefabEditor/PrefabEditorWindow.cpp
2024-09-24 19:29:27 -04:00

920 lines
29 KiB
C++

#include "PrefabEditorWindow.h"
#include <src/Core/Input.h>
#include <src/Rendering/Buffers/FrameBuffer.h>
#include <src/Rendering/SceneRenderer.h>
#include <src/Resource/Prefab.h>
#include <src/Scene/Scene.h>
#include <src/Scene/EditorCamera.h>
#include <src/Scene/Entities/Entity.h>
#include <src/Rendering/Textures/Texture.h>
#include <imgui/imgui.h>
#include <imgui/imgui_internal.h>
#include <src/Scene/Components/SpriteComponent.h>
#include <src/Scene/Components/ParticleEmitterComponent.h>
#include <src/Scene/Components/RigidbodyComponent.h>
#include <src/Scene/Components/BoxCollider.h>
#include <src/Scene/Components/SphereCollider.h>
#include <src/Scene/Components/AudioEmitterComponent.h>
#include <src/Scene/Components/PrefabComponent.h>
#include <src/Scene/Components/BSPBrushComponent.h>
#include <src/Scene/Components/NetScriptComponent.h>
#include <src/FileSystem/FileDialog.h>
#include <imgui/ImGuizmo.h>
#include <glm/gtc/type_ptr.hpp>
using namespace Nuake;
PrefabEditorWindow::PrefabEditorWindow(Ref<Prefab> inPrefab) :
prefab(inPrefab)
{
const Vector2 defaultSize = Vector2{ 640, 360 };
viewportFramebuffer = CreateRef<FrameBuffer>(true, defaultSize);
viewportFramebuffer->SetTexture(CreateRef<Texture>(defaultSize, GL_RGB, GL_RGB16F, GL_FLOAT));
virtualScene = CreateRef<Scene>();
virtualScene->GetEnvironment()->CurrentSkyType = SkyType::ProceduralSky;
virtualScene->GetEnvironment()->ProceduralSkybox->SunDirection = { 0.58f, 0.34f, -0.74f };
prefab = Prefab::InstanceInScene(inPrefab->Path, virtualScene.get());
prefab->Path = inPrefab->Path;
Ref<Texture> outputTexture = CreateRef<Texture>(defaultSize, GL_RGB);
outputTexture->SetParameter(GL_TEXTURE_MIN_FILTER, GL_NEAREST);
outputTexture->SetParameter(GL_TEXTURE_MAG_FILTER, GL_NEAREST);
auto& previewLight = virtualScene->CreateEntity("_directionalLight").AddComponent<LightComponent>();
previewLight.Type = LightType::Directional;
previewLight.SetCastShadows(true);
previewLight.SyncDirectionWithSky = true;
previewLight.Strength = 5.5f;
}
void PrefabEditorWindow::Update(float ts)
{
}
void PrefabEditorWindow::Draw()
{
RenderScene();
ImGuiWindowFlags window_flags = ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoDocking;
ImGuiDockNodeFlags dockspace_flags = ImGuiDockNodeFlags_None;
ImGuiID dockspace_id = ImGui::GetID(prefab->Path.c_str());
ImVec2 dockspace_size;
if (!isInitialized)
{
ImGui::SetNextWindowSize(ImVec2(1280, 720));
}
if(ImGui::Begin(prefab->Path.c_str(), 0, window_flags))
{
dockspace_size = ImGui::GetContentRegionAvail();
ImGui::DockSpace(dockspace_id, dockspace_size, dockspace_flags);
if (ImGui::BeginMenuBar())
{
if (ImGui::BeginMenu("File"))
{
if(ImGui::MenuItem("Save", "Ctrl+S"))
{
Save();
}
ImGui::EndMenu();
}
ImGui::EndMenuBar();
}
}
ImGui::End();
// Programmatically dock windows using DockBuilder API
if (!isInitialized)
{
isInitialized = true;
// Create dock layout for the embedded dockspace
ImGui::DockBuilderRemoveNode(dockspace_id); // Clear any existing layout
ImGui::DockBuilderAddNode(dockspace_id, dockspace_flags | ImGuiDockNodeFlags_DockSpace);
ImGui::DockBuilderSetNodeSize(dockspace_id, dockspace_size);
// Split the dockspace into two areas: left and right
ImGuiID dock_left_id = ImGui::DockBuilderSplitNode(dockspace_id, ImGuiDir_Left, 0.25f, nullptr, &dockspace_id);
ImGuiID dock_r_id = ImGui::DockBuilderSplitNode(dockspace_id, ImGuiDir_Right, 0.66f, nullptr, &dockspace_id);
// Dock windows into the created nodes
ImGui::DockBuilderDockWindow(std::string("Prefab Hierarchy## " + prefab->Path).c_str(), dock_left_id);
ImGui::DockBuilderDockWindow(std::string("Viewport##" + prefab->Path).c_str(), dockspace_id);
ImGui::DockBuilderDockWindow(std::string("Properties##" + prefab->Path).c_str(), dock_r_id);
// Commit the dock layout
ImGui::DockBuilderFinish(dockspace_id);
}
if (ImGui::Begin(std::string("Prefab Hierarchy## " + prefab->Path).c_str()))
{
Ref<Scene> scene = virtualScene;
std::string searchQuery = "";
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, { 8, 8 });
ImGui::InputTextWithHint("##search", "Search entity", &searchQuery, 0, 0, 0);
ImGui::PopStyleVar();
ImGui::SameLine();
if (UI::PrimaryButton("Add Entity", { ImGui::GetContentRegionAvail().x, 0 }))
{
ImGui::OpenPopup("create_entity_popup");
}
if (ImGui::BeginPopup("create_entity_popup"))
{
Nuake::Entity entity;
if (ImGui::MenuItem("Empty"))
{
entity = scene->CreateEntity("Empty");
}
if (ImGui::BeginMenu("3D"))
{
if (ImGui::MenuItem("Camera"))
{
entity = scene->CreateEntity("Camera");
entity.AddComponent<CameraComponent>();
}
if (ImGui::MenuItem("Model"))
{
entity = scene->CreateEntity("Model");
entity.AddComponent<ModelComponent>();
}
if (ImGui::MenuItem("Skinned Model"))
{
entity = scene->CreateEntity("Skinned Model");
entity.AddComponent<SkinnedModelComponent>();
}
if (ImGui::MenuItem("Sprite"))
{
entity = scene->CreateEntity("Sprite");
entity.AddComponent<SpriteComponent>();
}
if (ImGui::MenuItem("Particle Emitter"))
{
entity = scene->CreateEntity("Particle Emitter");
entity.AddComponent<ParticleEmitterComponent>();
}
if (ImGui::MenuItem("Light"))
{
entity = scene->CreateEntity("Light");
entity.AddComponent<LightComponent>();
}
if (ImGui::MenuItem("Quake Map"))
{
entity = scene->CreateEntity("Quake Map");
entity.AddComponent<QuakeMapComponent>();
}
if (ImGui::MenuItem("NavMesh Volume"))
{
entity = scene->CreateEntity("NavMesh Volume");
entity.AddComponent<NavMeshVolumeComponent>();
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Physics"))
{
if (ImGui::MenuItem("Character Controller"))
{
entity = scene->CreateEntity("Character Controller");
entity.AddComponent<CharacterControllerComponent>();
}
if (ImGui::MenuItem("Rigid Body"))
{
entity = scene->CreateEntity("Rigid Body");
entity.AddComponent<RigidBodyComponent>();
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Colliders"))
{
if (ImGui::MenuItem("Box Collider"))
{
entity = scene->CreateEntity("Box Collider");
entity.AddComponent<BoxColliderComponent>();
}
if (ImGui::MenuItem("Sphere Collider"))
{
entity = scene->CreateEntity("Sphere Collider");
entity.AddComponent<SphereColliderComponent>();
}
if (ImGui::MenuItem("Capsule Collider"))
{
entity = scene->CreateEntity("Capsule Collider");
entity.AddComponent<CapsuleColliderComponent>();
}
if (ImGui::MenuItem("Cylinder Collider"))
{
entity = scene->CreateEntity("Cylinder Collider");
entity.AddComponent<CylinderColliderComponent>();
}
if (ImGui::MenuItem("Mesh Collider"))
{
entity = scene->CreateEntity("Mesh Collider");
entity.AddComponent<MeshColliderComponent>();
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Audio"))
{
if (ImGui::MenuItem("Audio Emitter"))
{
entity = scene->CreateEntity("Audio Emitter");
entity.AddComponent<AudioEmitterComponent>();
}
ImGui::EndMenu();
}
if (entity.IsValid())
{
if (Selection.Type == EditorSelectionType::Entity && Selection.Entity.IsValid())
{
Selection.Entity.AddChild(entity);
}
else
{
auto& camera = virtualScene->m_EditorCamera;
Vector3 newEntityPos = camera->Translation + camera->Direction;
entity.GetComponent<TransformComponent>().SetLocalPosition(newEntityPos);
}
Selection = EditorSelection(entity);
}
ImGui::EndPopup();
}
// Draw a tree of entities.
ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(26.f / 255.0f, 26.f / 255.0f, 26.f / 255.0f, 1));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, { 4, 4 });
if (ImGui::BeginChild("Scene tree", ImGui::GetContentRegionAvail(), false))
{
if (ImGui::BeginTable("entity_table", 4, ImGuiTableFlags_BordersInnerV | ImGuiTableFlags_SizingStretchProp))
{
ImGui::TableSetupColumn(" Label", ImGuiTableColumnFlags_IndentEnable | ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("Type", ImGuiTableColumnFlags_IndentDisable | ImGuiTableColumnFlags_WidthFixed);
ImGui::TableSetupColumn("Script", ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_IndentDisable | ImGuiTableColumnFlags_WidthFixed);
ImGui::TableSetupColumn("Visibility ", ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_IndentDisable | ImGuiTableColumnFlags_WidthFixed);
ImGui::TableHeadersRow();
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2(0, 0));
std::vector<Nuake::Entity> entities = scene->GetAllEntities();
ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanFullWidth;
std::string name = prefab->Root.GetComponent<NameComponent>().Name;
// If selected add selected flag.
if (Selection.Type == EditorSelectionType::Entity && Selection.Entity == prefab->Root)
base_flags |= ImGuiTreeNodeFlags_Selected;
DrawEntityTree(prefab->Root);
ImGui::PopStyleVar();
}
ImGui::EndTable();
if (QueueDeletion.GetHandle() != -1)
{
virtualScene->DestroyEntity(QueueDeletion);
// Clear Selection
Selection = EditorSelection();
QueueDeletion = Nuake::Entity{ (entt::entity)-1, scene.get() };
}
}
ImGui::EndChild();
ImGui::PopStyleVar();
ImGui::PopStyleColor();
}
ImGui::End();
SelectionPanel.Draw(Selection, prefab->Path);
DrawViewportWindow();
}
void PrefabEditorWindow::DrawViewportWindow()
{
//viewportFramebuffer->Bind();
////RenderCommand::SetClearColor(Color(1, 0, 0, 1));
//viewportFramebuffer->Clear();
//viewportFramebuffer->Unbind();
//RenderScene();
if (ImGui::Begin(std::string("Viewport##" + prefab->Path).c_str()))
{
DrawOverlay();
ImGuizmo::BeginFrame();
ImGuizmo::SetOrthographic(false);
ImVec2 regionAvail = ImGui::GetContentRegionAvail();
Vector2 viewportPanelSize = glm::vec2(regionAvail.x, regionAvail.y);
if (viewportFramebuffer->GetSize() != viewportPanelSize)
viewportFramebuffer->QueueResize(viewportPanelSize);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));\
viewportFramebuffer->QueueResize(viewportPanelSize);
ImGui::Image((void*)viewportFramebuffer->GetTexture(GL_COLOR_ATTACHMENT0)->GetID(), regionAvail, ImVec2(0, 1), ImVec2(1, 0));
ImGui::PopStyleVar();
const Vector2& mousePos = Input::GetMousePosition();
ImVec2 imagePos = ImGui::GetWindowPos() + ImGui::GetCursorPos();
const ImVec2& windowPos = ImGui::GetWindowPos();
const auto windowPosNuake = Vector2(windowPos.x, windowPos.y);
const ImVec2& windowSize = ImGui::GetWindowSize();
const bool isInsideWidth = mousePos.x > windowPos.x && mousePos.x < windowPos.x + windowSize.x;
const bool isInsideHeight = mousePos.y > windowPos.y && mousePos.y < windowPos.y + windowSize.y;
isHoveringViewport = isInsideWidth && isInsideHeight;
ImGuizmo::SetDrawlist();
ImGuizmo::AllowAxisFlip(true);
ImGuizmo::SetRect(imagePos.x, imagePos.y + 0.0f, viewportPanelSize.x, viewportPanelSize.y);
auto& editorCam = virtualScene->m_EditorCamera;
isControllingCamera = editorCam->Update(Engine::GetTimestep(), isHoveringViewport);
if (Selection.Type == EditorSelectionType::Entity && !Engine::IsPlayMode())
{
if (!Selection.Entity.IsValid())
{
Selection = EditorSelection();
}
else
{
TransformComponent& tc = Selection.Entity.GetComponent<TransformComponent>();
Matrix4 transform = tc.GetGlobalTransform();
const auto& editorCam = virtualScene->GetCurrentCamera();
Matrix4 cameraView = editorCam->GetTransform();
Matrix4 cameraProjection = editorCam->GetPerspective();
static Vector3 camPreviousPos = virtualScene->m_EditorCamera->Translation;
static Vector3 camNewPos = Vector3(0, 0, 0);
Vector3 camDelta = camNewPos - camPreviousPos;
Vector3 previousGlobalPos = transform[3];
// Imguizmo calculates the delta from the gizmo,
ImGuizmo::Manipulate(
glm::value_ptr(cameraView),
glm::value_ptr(cameraProjection),
CurrentOperation, CurrentMode,
glm::value_ptr(transform), NULL,
UseSnapping ? &CurrentSnapping.x : NULL
);
if (ImGuizmo::IsUsing())
{
// Since imguizmo returns a transform in global space and we want the local transform,
// we need to multiply by the inverse of the parent's global transform in order to revert
// the changes from the parent transform.
Matrix4 localTransform = Matrix4(transform);
Vector3 newGlobalPos = transform[3];
if (ImGui::IsKeyDown(ImGuiKey_LeftShift))
{
Vector3 positionDelta = newGlobalPos - previousGlobalPos;
virtualScene->m_EditorCamera->Translation += positionDelta;
camNewPos = virtualScene->m_EditorCamera->Translation;
}
ParentComponent& parent = Selection.Entity.GetComponent<ParentComponent>();
if (parent.HasParent)
{
const auto& parentTransformComponent = parent.Parent.GetComponent<TransformComponent>();
const Matrix4& parentTransform = parentTransformComponent.GetGlobalTransform();
localTransform = glm::inverse(parentTransform) * localTransform;
}
// Decompose local transform
float decomposedPosition[3];
float decomposedEuler[3];
float decomposedScale[3];
ImGuizmo::DecomposeMatrixToComponents(glm::value_ptr(localTransform), decomposedPosition, decomposedEuler, decomposedScale);
const auto& localPosition = Vector3(decomposedPosition[0], decomposedPosition[1], decomposedPosition[2]);
const auto& localScale = Vector3(decomposedScale[0], decomposedScale[1], decomposedScale[2]);
localTransform[0] /= localScale.x;
localTransform[1] /= localScale.y;
localTransform[2] /= localScale.z;
const auto& rotationMatrix = Matrix3(localTransform);
const Quat& localRotation = glm::normalize(Quat(rotationMatrix));
const Matrix4& rotationMatrix4 = glm::mat4_cast(localRotation);
const Matrix4& scaleMatrix = glm::scale(Matrix4(1.0f), localScale);
const Matrix4& translationMatrix = glm::translate(Matrix4(1.0f), localPosition);
const Matrix4& newLocalTransform = translationMatrix * rotationMatrix4 * scaleMatrix;
tc.Translation = localPosition;
if (CurrentOperation != ImGuizmo::SCALE)
{
tc.Rotation = localRotation;
}
tc.Scale = localScale;
tc.LocalTransform = newLocalTransform;
tc.Dirty = true;
}
}
}
if (ImGui::IsWindowHovered() && isHoveringViewport && !isViewportFocused && ImGui::GetIO().WantCaptureMouse)
{
ImGui::FocusWindow(ImGui::GetCurrentWindow());
}
isViewportFocused = ImGui::IsWindowFocused();
if (ImGui::GetIO().WantCaptureMouse && isHoveringViewport && ImGui::IsMouseClicked(ImGuiMouseButton_Left) && isViewportFocused)
{
auto& gbuffer = virtualScene->m_SceneRenderer->GetGBuffer();
auto pixelPos = (Input::GetMousePosition() - windowPosNuake);
pixelPos.y = gbuffer.GetSize().y - pixelPos.y; // imgui coords are inverted on the Y axi
gbuffer.Bind();
if (const int result = gbuffer.ReadPixel(3, pixelPos); result > 0)
{
auto ent = Nuake::Entity{ (entt::entity)(result - 1), virtualScene.get() };
if (ent.IsValid())
{
Selection = EditorSelection(ent);
virtualScene->m_SceneRenderer->mOutlineEntityID = (uint32_t)ent.GetHandle();
}
}
else
{
Selection = EditorSelection(); // None
}
gbuffer.Unbind();
}
}
ImGui::End();
}
void PrefabEditorWindow::DrawOverlay()
{
if (Engine::GetGameState() == GameState::Playing)
{
return;
}
// FIXME-VIEWPORT: Select a default viewport
const float DISTANCE = 10.0f;
int corner = 0;
ImGuiIO& io = ImGui::GetIO();
ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav;
window_flags |= ImGuiWindowFlags_NoMove;
ImGuiViewport* viewport = ImGui::GetWindowViewport();
ImVec2 work_area_pos = ImGui::GetCurrentWindow()->Pos; // Instead of using viewport->Pos we use GetWorkPos() to avoid menu bars, if any!
ImVec2 work_area_size = ImGui::GetCurrentWindow()->Size;
ImVec2 window_pos = ImVec2((corner & 1) ? (work_area_pos.x + work_area_size.x - DISTANCE) : (work_area_pos.x + DISTANCE), (corner & 2) ? (work_area_pos.y + work_area_size.y - DISTANCE) : (work_area_pos.y + DISTANCE));
ImVec2 window_pos_pivot = ImVec2((corner & 1) ? 1.0f : 0.0f, (corner & 2) ? 1.0f : 0.0f);
ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot);
ImGui::SetNextWindowViewport(viewport->ID);
ImGui::SetNextWindowBgAlpha(0.35f); // Transparent background
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 32.0f);
if (ImGui::Begin("ActionBar2", 0, window_flags))
{
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(2, 2));
ImGui::PushStyleColor(ImGuiCol_Button, IM_COL32(0, 0, 0, 0));
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 100);
bool selectedMode = CurrentOperation == ImGuizmo::OPERATION::TRANSLATE;
if (selectedMode)
{
Color color = Engine::GetProject()->Settings.PrimaryColor;
ImGui::PushStyleColor(ImGuiCol_Button, { color.r, color.g, color.b, 1.0f });
}
if (ImGui::Button(ICON_FA_ARROWS_ALT , ImVec2(30, 28)) || (ImGui::Shortcut(ImGuiKey_W, 0, ImGuiInputFlags_RouteGlobalLow) && !ImGui::IsAnyItemActive() && !isControllingCamera))
{
CurrentOperation = ImGuizmo::OPERATION::TRANSLATE;
}
UI::Tooltip("Translate");
if (selectedMode)
{
ImGui::PopStyleColor();
}
ImGui::SameLine();
selectedMode = CurrentOperation == ImGuizmo::OPERATION::ROTATE;
if (selectedMode)
{
Color color = Engine::GetProject()->Settings.PrimaryColor;
ImGui::PushStyleColor(ImGuiCol_Button, { color.r, color.g, color.b, 1.0f });
}
if (ImGui::Button(ICON_FA_SYNC_ALT, ImVec2(30, 28)) || (ImGui::Shortcut(ImGuiKey_E, 0, ImGuiInputFlags_RouteGlobalLow) && !ImGui::IsAnyItemActive() && !isControllingCamera))
{
CurrentOperation = ImGuizmo::OPERATION::ROTATE;
}
UI::Tooltip("Rotate");
if (selectedMode)
{
ImGui::PopStyleColor();
}
ImGui::SameLine();
selectedMode = CurrentOperation == ImGuizmo::OPERATION::SCALE;
if (selectedMode)
{
Color color = Engine::GetProject()->Settings.PrimaryColor;
ImGui::PushStyleColor(ImGuiCol_Button, { color.r, color.g, color.b, 1.0f });
}
if (ImGui::Button(ICON_FA_EXPAND_ALT, ImVec2(30, 28)) || (ImGui::Shortcut(ImGuiKey_R, 0, ImGuiInputFlags_RouteGlobalLow) && !ImGui::IsAnyItemActive() && !isControllingCamera))
{
CurrentOperation = ImGuizmo::OPERATION::SCALE;
}
UI::Tooltip("Scale");
if (selectedMode)
{
ImGui::PopStyleColor();
}
ImGui::SameLine();
selectedMode = CurrentMode == ImGuizmo::MODE::WORLD;
if (selectedMode)
{
Color color = Engine::GetProject()->Settings.PrimaryColor;
ImGui::PushStyleColor(ImGuiCol_Button, { color.r, color.g, color.b, 1.0f });
}
if (ImGui::Button(ICON_FA_GLOBE, ImVec2(30, 28)))
{
CurrentMode = ImGuizmo::MODE::WORLD;
}
UI::Tooltip("Global Transformation");
if (selectedMode)
{
ImGui::PopStyleColor();
}
ImGui::SameLine();
selectedMode = CurrentMode == ImGuizmo::MODE::LOCAL;
if (selectedMode)
{
Color color = Engine::GetProject()->Settings.PrimaryColor;
ImGui::PushStyleColor(ImGuiCol_Button, { color.r, color.g, color.b, 1.0f });
}
if (ImGui::Button(ICON_FA_CUBE, ImVec2(30, 28)))
{
CurrentMode = ImGuizmo::MODE::LOCAL;
}
UI::Tooltip("Local Transformation");
if (selectedMode)
{
ImGui::PopStyleColor();
}
ImGui::SameLine();
ImGui::SameLine();
ImGui::PushItemWidth(75);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, { 6, 6 });
ImGui::DragFloat("##snapping", &CurrentSnapping.x, 0.01f, 0.0f, 100.0f);
CurrentSnapping = { CurrentSnapping.x, CurrentSnapping.x, CurrentSnapping.z };
ImGui::PopStyleVar();
ImGui::PopItemWidth();
UI::Tooltip("Snapping");
ImGui::PopStyleVar();
ImGui::PopStyleVar();
ImGui::PopStyleColor();
}
ImGui::PopStyleVar();
ImGui::End();
int corner2 = 1;
work_area_pos = ImGui::GetCurrentWindow()->Pos; // Instead of using viewport->Pos we use GetWorkPos() to avoid menu bars, if any!
work_area_size = ImGui::GetCurrentWindow()->Size;
window_pos = ImVec2((corner2 & 1) ? (work_area_pos.x + work_area_size.x - DISTANCE) : (work_area_pos.x + DISTANCE), (corner2 & 2) ? (work_area_pos.y + work_area_size.y - DISTANCE) : (work_area_pos.y + DISTANCE));
window_pos_pivot = ImVec2((corner2 & 1) ? 1.0f : 0.0f, (corner2 & 2) ? 1.0f : 0.0f);
ImGui::SetNextWindowPos(window_pos + ImVec2(0, 40), ImGuiCond_Always, window_pos_pivot);
ImGui::SetNextWindowViewport(viewport->ID);
ImGui::SetNextWindowBgAlpha(0.35f); // Transparent background
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 32.0f);
ImGui::SetNextWindowSize(ImVec2(16, ImGui::GetContentRegionAvail().y - DISTANCE * 2.0 - 40.0));
if (ImGui::Begin("Controls2", 0, window_flags))
{
const auto& editorCam = virtualScene->m_EditorCamera;
const float camSpeed = editorCam->Speed;
const float maxSpeed = 50.0f;
const float minSpeed = 0.05f;
const float normalizedSpeed = glm::clamp((camSpeed / maxSpeed), 0.0f, 1.0f);
ImVec2 start = ImGui::GetWindowPos() - ImVec2(0.0, 4.0);
ImVec2 end = start + ImGui::GetWindowSize() - ImVec2(0, 16.0);
ImVec2 startOffset = ImVec2(start.x, end.y - (normalizedSpeed * (ImGui::GetWindowHeight() - 20.0)));
ImGui::GetWindowDrawList()->AddRectFilled(startOffset + ImVec2(0, 10.0), end + ImVec2(0.0, 20.0), IM_COL32(255, 255, 255, 180), 8.0f, ImDrawFlags_RoundCornersAll);
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 100);
ImGui::PopStyleVar();
}
ImGui::PopStyleVar();
ImGui::End();
}
void PrefabEditorWindow::RenderScene()
{
virtualScene->Update(Engine::GetTimestep());
Ref<SceneRenderer> sceneRenderer = virtualScene->m_SceneRenderer;
Ref<EditorCamera> editorCam = virtualScene->m_EditorCamera;
editorCam->OnWindowResize(viewportFramebuffer->GetSize().x, viewportFramebuffer->GetSize().y);
virtualScene->Draw(*viewportFramebuffer.get());
sceneRenderer->BeginRenderScene(editorCam->GetPerspective(), editorCam->GetTransform(), editorCam->Translation);
sceneRenderer->RenderScene(*virtualScene, *viewportFramebuffer.get(), true);
}
void PrefabEditorWindow::DrawEntityTree(Nuake::Entity e)
{
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2{ 0.0f, 0.0f });
ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_FramePadding | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanAllColumns;
NameComponent& nameComponent = e.GetComponent<NameComponent>();
std::string name = nameComponent.Name;
ParentComponent& parent = e.GetComponent<ParentComponent>();
if (Selection.Type == EditorSelectionType::Entity && Selection.Entity == e)
base_flags |= ImGuiTreeNodeFlags_Selected;
ImGui::TableNextColumn();
// Write in normal font.
// ImGui::PushFont(normalFont);
// If has no childrens draw tree node leaf
if (parent.Children.size() <= 0)
{
base_flags |= ImGuiTreeNodeFlags_Leaf;
}
if (nameComponent.IsPrefab && e.HasComponent<PrefabComponent>())
{
ImGui::PushStyleColor(ImGuiCol_Text, IM_COL32(0, 255, 0, 255));
}
else if (e.HasComponent<BSPBrushComponent>())
{
ImGui::PushStyleColor(ImGuiCol_Text, IM_COL32(255, 255, 255, 120));
}
//if (!m_IsRenaming && m_ShouldUnfoldEntityTree && Selection.Type == EditorSelectionType::Entity && e.GetScene()->EntityIsParent(Selection.Entity, e))
//{
// ImGui::SetNextItemOpen(true);
//}
auto cursorPos = ImGui::GetCursorPos();
ImGui::SetNextItemAllowOverlap();
bool open = ImGui::TreeNodeEx(name.c_str(), base_flags);
if (isRenaming)
{
if (Selection.Type == EditorSelectionType::Entity && Selection.Entity == e)
{
ImGui::SetCursorPosY(cursorPos.y);
ImGui::Indent();
ImGui::InputText("##renamingEntity", &name);
ImGui::Unindent();
if (Input::IsKeyDown(Key::ENTER))
{
nameComponent.Name = name;
isRenaming = false;
}
}
}
bool isDragging = false;
if (nameComponent.IsPrefab && e.HasComponent<PrefabComponent>() || e.HasComponent<BSPBrushComponent>())
{
ImGui::PopStyleColor();
}
else if (!isRenaming && ImGui::BeginDragDropSource())
{
ImGui::SetDragDropPayload("ENTITYPrefab", (void*)&e, sizeof(Nuake::Entity));
ImGui::Text(name.c_str());
ImGui::EndDragDropSource();
}
if (ImGui::BeginDragDropTarget())
{
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("ENTITYPrefab"))
{
Nuake::Entity payload_entity = *(const Nuake::Entity*)payload->Data;
// Check if entity is already parent.
ParentComponent& parentPayload = payload_entity.GetComponent<ParentComponent>();
if (!payload_entity.EntityContainsItself(payload_entity, e) && parentPayload.Parent != e && std::count(parent.Children.begin(), parent.Children.end(), payload_entity) == 0)
{
if (parentPayload.HasParent)
{
// Erase remove idiom.
ParentComponent& childOfParent = parentPayload.Parent.GetComponent<ParentComponent>();
childOfParent.Children.erase(std::remove(childOfParent.Children.begin(), childOfParent.Children.end(), payload_entity), childOfParent.Children.end());
}
parentPayload.Parent = e;
parentPayload.HasParent = true;
parent.Children.push_back(payload_entity);
}
}
else if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("_NetScript"))
{
char* file = (char*)payload->Data;
std::string fullPath = std::string(file, 512);
std::string path = Nuake::FileSystem::AbsoluteToRelative(std::move(fullPath));
if (e.HasComponent<NetScriptComponent>())
{
e.GetComponent<NetScriptComponent>().ScriptPath = path;
}
else
{
e.AddComponent<NetScriptComponent>().ScriptPath = path;
}
}
ImGui::EndDragDropTarget();
}
if (!isDragging && ImGui::IsItemHovered() && ImGui::IsMouseReleased(0))
{
// We selected another another that we werent renaming
if (Selection.Entity != e)
{
isRenaming = false;
}
Selection = EditorSelection(e);
}
if (!isDragging && (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(0)) || Input::IsKeyPressed(Key::F2))
{
isRenaming = true;
}
if (!isRenaming && Selection.Type == EditorSelectionType::Entity && Input::IsKeyPressed(Key::DELETE_KEY))
{
QueueDeletion = Selection.Entity;
}
if (ImGui::BeginPopupContextItem())
{
Selection = EditorSelection(e);
Nuake::Entity entity = Selection.Entity;
if (entity.HasComponent<CameraComponent>())
{
// Moves the editor camera to the camera position and direction.
if (ImGui::Selectable("Focus camera"))
{
Ref<EditorCamera> editorCam = virtualScene->m_EditorCamera;
Vector3 camDirection = entity.GetComponent<CameraComponent>().CameraInstance->GetDirection();
camDirection.z *= -1.0f;
editorCam->SetTransform(glm::inverse(entity.GetComponent<TransformComponent>().GetGlobalTransform()));
}
ImGui::Separator();
}
if (ImGui::Selectable("Remove"))
{
QueueDeletion = e;
}
if (entity.GetComponent<ParentComponent>().HasParent && ImGui::Selectable("Move to root"))
{
auto& parentComp = Selection.Entity.GetComponent<ParentComponent>();
if (parentComp.HasParent)
{
auto& parentParentComp = parentComp.Parent.GetComponent<ParentComponent>();
parentParentComp.RemoveChildren(entity);
parentComp.HasParent = false;
}
}
if (ImGui::Selectable("Save entity as a new prefab"))
{
Ref<Prefab> newPrefab = Prefab::CreatePrefabFromEntity(Selection.Entity);
std::string savePath = Nuake::FileDialog::SaveFile("*.prefab");
if (!String::EndsWith(savePath, ".prefab"))
{
savePath += ".prefab";
}
if (!savePath.empty())
{
newPrefab->SaveAs(savePath);
Selection.Entity.AddComponent<PrefabComponent>().PrefabInstance = newPrefab;
}
}
ImGui::EndPopup();
}
ImGui::TableNextColumn();
ImGui::TextColored(ImVec4(0.5, 0.5, 0.5, 1.0), "");
ImGui::TableNextColumn();
{
bool hasScript = e.HasComponent<NetScriptComponent>();
if (hasScript)
{
std::string scrollIcon = std::string(ICON_FA_SCROLL) + "##" + name;
ImGui::PushStyleColor(ImGuiCol_Button, { 0, 0, 0, 0 });
if (ImGui::Button(scrollIcon.c_str(), { 40, 0 }))
{
auto& scriptComponent = e.GetComponent<NetScriptComponent>();
if (!scriptComponent.ScriptPath.empty() && FileSystem::FileExists(scriptComponent.ScriptPath))
{
OS::OpenIn(FileSystem::RelativeToAbsolute(scriptComponent.ScriptPath));
}
}
ImGui::PopStyleColor();
}
}
ImGui::TableNextColumn();
{
bool& isVisible = e.GetComponent<VisibilityComponent>().Visible;
std::string visibilityIcon = isVisible ? ICON_FA_EYE : ICON_FA_EYE_SLASH;
ImGui::PushStyleColor(ImGuiCol_Button, { 0, 0, 0, 0 });
if (ImGui::Button(visibilityIcon.c_str(), { 40, 0 }))
{
isVisible = !isVisible;
}
ImGui::PopStyleColor();
}
if (open)
{
// Caching list to prevent deletion while iterating.
std::vector<Nuake::Entity> childrens = parent.Children;
for (auto& c : childrens)
DrawEntityTree(c);
ImGui::TreePop();
}
ImGui::PopStyleVar();
//ImGui::PopFont();
}
void PrefabEditorWindow::Save()
{
Ref<Prefab> newPrefab = Prefab::CreatePrefabFromEntity(prefab->Root);
newPrefab->Path = prefab->Path;
newPrefab->SaveAs(newPrefab->Path);
}