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Nuake/Editor/resources/Scripts/Input.wren

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import "Nuake:Math" for Vector3
import "Nuake:Engine" for Engine
class Input {
foreign static GetMouseX()
foreign static GetMouseY()
// Gets the mouse position of X & Y and returns a Vector3
static GetMousePos() {
var result = Vector3.new(this.GetMouseX_(), this.GetMouseY_(), 0)
return result
}
// Keys
foreign static IsKeyDown_(key)
static IsKeyDown(key) {
if(key is Num) {
return this.IsKeyDown_(key)
}
Engine.Log("IsKeyDown expects a number. Got: %(key.type)")
}
foreign static IsKeyPressed_(key)
static IsKeyPressed(key) {
if(key is Num){
return this.IsKeyPressed_(key)
}
Engine.Log("IsKeyPressed expects a number. Got: %(key.type)")
}
foreign static IsKeyReleased_(key)
static IsKeyReleased(key) {
if(key is Num) {
return this.IsKeyReleased_(key)
}
Engine.Log("IsKeyReleased expects a number. Got: %(key.type)")
}
// Mouse
foreign static IsMouseButtonDown_(button)
static IsMouseButtonDown(button) {
if(button is Num){
return this.IsMouseButtonDown_(button)
}
}
foreign static IsMouseButtonPressed_(button)
static IsMouseButtonPressed(button) {
if(button is Num) {
Engine.Log("IsmouseButtonPressed: %(button)")
return this.IsMouseButtonPressed_(button)
}
}
foreign static IsMouseButtonReleased_(button)
static IsMouseButtonReleased(button) {
if(button is Num){
return this.IsMouseButtonReleased_(button)
}
}
foreign static HideMouse()
foreign static ShowMouse()
foreign static IsMouseHidden()
}