Files
Nuake/Nuake/src/Scene/Systems/ScriptingSystem.cpp

100 lines
1.9 KiB
C++

#include "ScriptingSystem.h"
#include "src/Scene/Components/WrenScriptComponent.h"
#include "src/Scene/Scene.h"
#include "Engine.h"
#include "src/Scripting/ScriptingEngineNet.h"
namespace Nuake
{
ScriptingSystem::ScriptingSystem(Scene* scene)
{
m_Scene = scene;
}
bool ScriptingSystem::Init()
{
ScriptingEngine::Init();
ScriptingEngineNet::Get().Initialize();
Logger::Log("Initializing ScriptingSystem");
auto entities = m_Scene->m_Registry.view<WrenScriptComponent>();
for (auto& e : entities)
{
WrenScriptComponent& wren = entities.get<WrenScriptComponent>(e);
if (!wren.mWrenScript)
continue;
wren.mWrenScript->Build(wren.mModule, true);
if (!wren.mWrenScript->HasCompiledSuccesfully())
{
Logger::Log("ScriptingSystem failed");
return false;
}
wren.mWrenScript->SetScriptableEntityID((int)e);
wren.mWrenScript->CallInit();
}
return true;
}
void ScriptingSystem::Update(Timestep ts)
{
if (!Engine::IsPlayMode())
return;
auto entities = m_Scene->m_Registry.view<WrenScriptComponent>();
for (auto& e : entities)
{
WrenScriptComponent& wren = entities.get<WrenScriptComponent>(e);
if (wren.mWrenScript != nullptr)
wren.mWrenScript->CallUpdate(ts);
}
}
void ScriptingSystem::FixedUpdate(Timestep ts)
{
if (!Engine::IsPlayMode())
return;
auto entities = m_Scene->m_Registry.view<WrenScriptComponent>();
for (auto& e : entities)
{
WrenScriptComponent& wren = entities.get<WrenScriptComponent>(e);
if (wren.mWrenScript != nullptr)
wren.mWrenScript->CallFixedUpdate(ts);
}
}
void ScriptingSystem::Exit()
{
auto entities = m_Scene->m_Registry.view<WrenScriptComponent>();
for (auto& e : entities)
{
WrenScriptComponent& wren = entities.get<WrenScriptComponent>(e);
try
{
if (wren.mWrenScript != nullptr)
wren.mWrenScript->CallExit();
}
catch (std::exception* e)
{
}
}
ScriptingEngine::Close();
}
}