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43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
#pragma once
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#include <src/Core/Core.h>
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#include "ComponentPanel.h"
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#include "ModelResourceInspector.h"
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#include <src/Scene/Entities/ImGuiHelper.h>
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#include <src/Scene/Components/MeshCollider.h>
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#include <src/Resource/ResourceLoader.h>
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#include <src/Core/String.h>
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class MeshColliderPanel : ComponentPanel {
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private:
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Scope<ModelResourceInspector> _modelInspector;
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bool _expanded = false;
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public:
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MeshColliderPanel()
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{
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CreateScope<ModelResourceInspector>();
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}
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void Draw(Nuake::Entity entity) override
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{
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using namespace Nuake;
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if (!entity.HasComponent<MeshColliderComponent>())
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return;
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MeshColliderComponent& component = entity.GetComponent<MeshColliderComponent>();
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BeginComponentTable(MESH, MeshColliderComponent);
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{
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ImGui::Text("Model");
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ImGui::TableNextColumn();
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int editorValue = component.SubMesh;
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ImGui::DragInt("##Submesh", &editorValue, 0.1f, 0, 255);
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component.SubMesh = editorValue;
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ImGui::TableNextColumn();
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ComponentTableReset(component.SubMesh, 0);
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}
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EndComponentTable();
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}
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}; |