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30 lines
466 B
C++
30 lines
466 B
C++
#pragma once
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#include <Nuake/Core/Core.h>
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#include <Nuake/Rendering/Textures/Texture.h>
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#include <string>
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namespace Nuake
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{
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class Texture;
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class VulkanImage;
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}
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class LoadingSplash
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{
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private:
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const std::string NUAKE_LOGO_PATH = "Resources/Images/logo_white.png";
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Ref<Nuake::VulkanImage> _NuakeLogo;
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public:
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static LoadingSplash& Get()
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{
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static LoadingSplash instance;
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return instance;
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}
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LoadingSplash();
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~LoadingSplash() = default;
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void Draw();
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}; |