Files
Nuake/NuakeEditor/Source/Editor/Windows/FileSystemUI.h
2025-01-30 22:41:17 -05:00

41 lines
945 B
C++

#pragma once
#include "Nuake/FileSystem/FileSystem.h"
#include <Nuake/Scene/Entities/Entity.h>
#include "EditorInterface.h"
namespace Nuake {
class FileSystemUI
{
private:
EditorInterface* Editor;
public:
static Ref<Directory> m_CurrentDirectory;
bool m_HasClickedOnFile;
std::string m_SearchKeyword;
FileSystemUI(EditorInterface* editor)
{
m_CurrentDirectory = FileSystem::RootDirectory;
m_HasClickedOnFile = false;
Editor = editor;
}
void Draw();
void DrawDirectoryContent();
void DrawFiletree();
void EditorInterfaceDrawFiletree(Ref<Directory> dir);
void DrawDirectory(Ref<Directory> directory, uint32_t drawId);
bool EntityContainsItself(Entity source, Entity target);
void DrawFile(Ref<File> file, uint32_t drawId);
void DrawDirectoryExplorer();
bool DeletePopup();
void DrawContextMenu();
void RefreshFileBrowser();
Color GetColorByFileType(FileType fileType);
void Scan();
};
}