Files
Nuake/NuakeEditor/Source/Editor/Windows/EditorSelectionPanel.h
2025-01-30 22:41:17 -05:00

99 lines
3.5 KiB
C++

#pragma once
#include "../Actions/EditorSelection.h"
#include "Nuake/Scene/Entities/Entity.h"
#include "Nuake/FileSystem/FileSystem.h"
#include <Nuake/Resource/Project.h>
#include "../ComponentsPanel/TransformPanel.h"
#include "../ComponentsPanel/LightPanel.h"
#include "../ComponentsPanel/MeshPanel.h"
#include "../ComponentsPanel/SkinnedMeshPanel.h"
#include "../ComponentsPanel/CameraPanel.h"
#include "../ComponentsPanel/CapsuleColliderPanel.h"
#include "../ComponentsPanel/CylinderColliderPanel.h"
#include "../ComponentsPanel/MeshColliderPanel.h"
#include "../ComponentsPanel/CharacterControllerPanel.h"
#include "../ComponentsPanel/BonePanel.h"
#include "../ComponentsPanel/NetScriptPanel.h"
#include "../ComponentsPanel/NavMeshVolumePanel.h"
#include <Nuake/Resource/Prefab.h>
namespace Nuake
{
class Scene;
}
class EditorSelectionPanel
{
using DrawComponentTypeFn = std::function<void(Nuake::Entity& entity, entt::meta_any& componentInstance)>;
using DrawFieldTypeFn = std::function<void(entt::meta_data& fieldMeta, entt::meta_any& componentInstance)>;
private:
TransformPanel mTransformPanel;
MeshPanel meshPanel;
SkinnedMeshPanel skinnedMeshPanel;
EditorSelection* selection = nullptr;
Ref<Nuake::File> currentFile;
Ref<Nuake::Resource> selectedResource;
Ref<Nuake::Scene> virtualScene;
public:
EditorSelectionPanel(EditorSelection& selection);
void Draw(EditorSelection selection, const std::string& id = "");
void DrawNone();
void DrawEntity(Nuake::Entity entity);
void DrawAddComponentMenu(Nuake::Entity entity);
void DrawFile(Ref<Nuake::File> file);
void DrawResource(Nuake::Resource resource);
void DrawPrefabPanel(Ref<Nuake::Prefab> prefab);
template<class T, auto Func>
void RegisterComponentDrawer()
{
const auto t = entt::type_id<T>();
ComponentTypeDrawers[t.hash()] = std::bind(Func, std::placeholders::_1, std::placeholders::_2);
}
template<class T, auto Func, class O>
void RegisterComponentDrawer(O* o)
{
ComponentTypeDrawers[entt::type_id<T>().hash()] = std::bind(Func, o, std::placeholders::_1, std::placeholders::_2);
}
template<class T, auto Func, class O>
void RegisterTypeDrawer(O* o)
{
FieldTypeDrawers[entt::type_id<T>().hash()] = std::bind(Func, o, std::placeholders::_1, std::placeholders::_2);
}
protected:
// Drawing functions for each component (for writing very specific inspectors for specific components)
std::unordered_map<entt::id_type, DrawComponentTypeFn> ComponentTypeDrawers;
// List of functions to call for each component field type that needs to be drawn
std::unordered_map<entt::id_type, DrawFieldTypeFn> FieldTypeDrawers;
private:
void ResolveFile(Ref<Nuake::File> file);
void DrawMaterialPanel(Ref<Nuake::Material> material);
void DrawProjectPanel(Ref<Nuake::Project> project);
void DrawNetScriptPanel(Ref<Nuake::File> file);
void DrawComponent(Nuake::Entity& entity, entt::meta_any& component);
void DrawComponentContent(entt::meta_any& component);
void DrawFieldTypeFloat(entt::meta_data& field, entt::meta_any& component);
void DrawFieldTypeBool(entt::meta_data& field, entt::meta_any& component);
void DrawFieldTypeVector2(entt::meta_data& field, entt::meta_any& component);
void DrawFieldTypeVector3(entt::meta_data& field, entt::meta_any& component);
void DrawFieldTypeString(entt::meta_data& field, entt::meta_any& component);
void DrawFieldTypeResourceFile(entt::meta_data& field, entt::meta_any& component);
void DrawFieldTypeDynamicItemList(entt::meta_data& field, entt::meta_any& component);
};