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https://github.com/antopilo/Nuake.git
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120 lines
5.7 KiB
C++
120 lines
5.7 KiB
C++
#pragma once
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#include "ComponentPanel.h"
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#include <Nuake/Scene/Entities/ImGuiHelper.h>
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#include <Nuake/Scene/Components/TransformComponent.h>
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#include <Nuake/Core/Maths.h>
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class TransformPanel : ComponentPanel {
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public:
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TransformPanel() {}
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void Draw(Nuake::Entity entity) override
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{
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using namespace Nuake;
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Nuake::TransformComponent& component = entity.GetComponent<Nuake::TransformComponent>();
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ImGui::Indent();
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.f, 0.f));
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if (ImGui::BeginTable("#transform", 3, ImGuiTableFlags_SizingStretchProp))
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{
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ImGui::TableSetupColumn("name", 0, 0.25f);
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ImGui::TableSetupColumn("set", 0, 0.65f);
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ImGui::TableSetupColumn("reset", 0, 0.1f);
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ImGui::TableNextColumn();
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{
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{
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CompononentPropertyName("Translation");
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ImGui::TableNextColumn();
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Vector3 position = component.GetLocalPosition();
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ImGuiHelper::DrawVec3("Translation##" + std::to_string(entity.GetHandle()), &position);
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if (position != component.GetLocalPosition())
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component.SetLocalPosition(position);
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ImGui::TableNextColumn();
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
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std::string resetLabel = std::string(ICON_FA_UNDO) + "##ResetTranslation" + std::to_string(entity.GetHandle());
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if (ImGui::Button(resetLabel.c_str()))
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component.SetLocalPosition(Vector3(0, 0, 0));
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ImGui::PopStyleColor();
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}
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ImGui::TableNextColumn();
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{
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CompononentPropertyName("Rotation");
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ImGui::TableNextColumn();
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// Get the current local rotation as a quaternion
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Quat currentRotation = component.GetLocalRotation();
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// Convert quaternion to Euler angles in degrees
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Vector3 eulerDegreesOld = glm::degrees(glm::eulerAngles(currentRotation));
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// Draw the ImGui widget for rotation
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ImGuiHelper::DrawVec3("Rotation##" + std::to_string(entity.GetHandle()), &eulerDegreesOld);
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// Calculate the delta in Euler angles
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Vector3 eulerDelta = eulerDegreesOld - glm::degrees(glm::eulerAngles(currentRotation));
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// Apply a small threshold to ignore minor changes
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if (fabs(eulerDelta.x) < 0.01) eulerDelta.x = 0.0f;
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if (fabs(eulerDelta.y) < 0.01) eulerDelta.y = 0.0f;
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if (fabs(eulerDelta.z) < 0.01) eulerDelta.z = 0.0f;
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// Check if there was a significant rotation change
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if (glm::length(eulerDelta) > 0.001f)
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{
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// Convert delta back to radians
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Vector3 eulerAnglesDelta = glm::radians(eulerDelta);
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// Calculate the new rotation quaternion by applying the delta to the current rotation
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// Apply changes only to the axis that was modified
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Quat deltaRotation = glm::quat(eulerAnglesDelta);
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Quat deltaRotationX = glm::angleAxis(eulerAnglesDelta.x, Vector3(1.0f, 0.0f, 0.0f));
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Quat deltaRotationY = glm::angleAxis(eulerAnglesDelta.y, Vector3(0.0f, 1.0f, 0.0f));
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Quat deltaRotationZ = glm::angleAxis(eulerAnglesDelta.z, Vector3(0.0f, 0.0f, 1.0f));
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// Combine the rotations: only the modified axis is affected
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Quat newRotation = deltaRotationZ * deltaRotationY * deltaRotationX * currentRotation;
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// Set the new rotation
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component.SetLocalRotation(newRotation);
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}
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ImGui::TableNextColumn();
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
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std::string resetLabel = std::string(ICON_FA_UNDO) + "##ResetRotation" + std::to_string(entity.GetHandle());
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if (ImGui::Button(resetLabel.c_str()))
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{
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component.SetLocalRotation(Quat(1, 0, 0, 0));
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}
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ImGui::PopStyleColor();
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}
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ImGui::TableNextColumn();
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{
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CompononentPropertyName("Scale");
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ImGui::TableNextColumn();
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Vector3 localScale = component.GetLocalScale();
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ImGuiHelper::DrawVec3("Scale##" + std::to_string(entity.GetHandle()), &localScale);
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if (localScale != component.GetLocalScale())
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component.SetLocalScale(localScale);
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ImGui::TableNextColumn();
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
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std::string resetLabel = std::string(ICON_FA_UNDO) + "##ResetScale" + std::to_string(entity.GetHandle());
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if (ImGui::Button(resetLabel.c_str()))
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component.SetLocalScale(Vector3(1, 1, 1));
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ImGui::PopStyleColor();
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}
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}
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ImGui::EndTable();
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}
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ImGui::PopStyleVar();
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ImGui::Unindent();
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}
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}; |