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45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
#pragma once
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#include <Nuake/Core/Core.h>
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#include "ComponentPanel.h"
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#include "ModelResourceInspector.h"
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#include <Nuake/Scene/Entities/ImGuiHelper.h>
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#include <Nuake/Scene/Components/MeshCollider.h>
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#include <Nuake/Resource/ResourceLoader.h>
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#include <Nuake/Core/String.h>
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class MeshColliderPanel : ComponentPanel
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{
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public:
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MeshColliderPanel()
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{
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CreateScope<ModelResourceInspector>();
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}
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static void Draw(Nuake::Entity& entity, entt::meta_any& componentInstance)
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{
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using namespace Nuake;
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Nuake::MeshColliderComponent* componentPtr = componentInstance.try_cast<Nuake::MeshColliderComponent>();
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if (componentPtr == nullptr)
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{
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return;
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}
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Nuake::MeshColliderComponent& component = *componentPtr;
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BeginComponentTable(MESH, MeshColliderComponent);
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{
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ImGui::Text("Model");
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ImGui::TableNextColumn();
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int editorValue = component.SubMesh;
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ImGui::DragInt("##Submesh", &editorValue, 0.1f, 0, 255);
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component.SubMesh = editorValue;
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ImGui::TableNextColumn();
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ComponentTableReset(component.SubMesh, 0);
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}
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EndComponentTable();
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}
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}; |