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51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
#pragma once
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#include "ComponentPanel.h"
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#include <Nuake/Scene/Components/CapsuleColliderComponent.h>
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class CapsuleColliderPanel
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{
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public:
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static void Draw(Nuake::Entity& entity, entt::meta_any& componentInstance)
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{
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using namespace Nuake;
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Nuake::CapsuleColliderComponent* componentPtr = componentInstance.try_cast<Nuake::CapsuleColliderComponent>();
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if (componentPtr == nullptr)
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{
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return;
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}
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Nuake::CapsuleColliderComponent& component = *componentPtr;
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BeginComponentTable(CAPSULE COLLIDER, CapsuleColliderComponent)
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{
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{
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ImGui::Text("Radius");
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ImGui::TableNextColumn();
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ImGui::DragFloat("##Radius", &component.Radius, 0.01f, 0.001f);
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component.Radius = std::max(component.Radius, 0.001f);
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ImGui::TableNextColumn();
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ComponentTableReset(component.Radius, 0.5f)
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}
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ImGui::TableNextColumn();
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{
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ImGui::Text("Height");
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ImGui::TableNextColumn();
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ImGui::DragFloat("##Height", &component.Height, 0.01f, 0.001f);
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component.Height = std::max(component.Height, 0.001f);
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ImGui::TableNextColumn();
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ComponentTableReset(component.Height, 1.0f)
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}
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ImGui::TableNextColumn();
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{
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ImGui::Text("Is Trigger");
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ImGui::TableNextColumn();
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ImGui::Checkbox("##isTrigger", &component.IsTrigger);
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ImGui::TableNextColumn();
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ComponentTableReset(component.IsTrigger, false);
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}
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}
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EndComponentTable()
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}
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}; |