Files
Nuake/Editor/src/ComponentsPanel/SphereColliderPanel.h
2023-03-08 20:21:50 -05:00

38 lines
989 B
C++

#pragma once
#include "ComponentPanel.h"
#include <src/Scene/Components/SphereCollider.h>
#include <src/Core/FileSystem.h>
#include <src/Scene/Entities/ImGuiHelper.h>
class SphereColliderPanel : ComponentPanel {
public:
SphereColliderPanel() {}
void Draw(Nuake::Entity entity) override
{
if (!entity.HasComponent<Nuake::SphereColliderComponent>())
return;
auto& component = entity.GetComponent<Nuake::SphereColliderComponent>();
BeginComponentTable(SPHERE COLLIDER, Nuake::SphereColliderComponent);
{
{
ImGui::Text("Size");
ImGui::TableNextColumn();
ImGui::DragFloat("##Radius", &component.Radius);
ImGui::TableNextColumn();
ComponentTableReset(component.Radius, 0.5f);
}
ImGui::TableNextColumn();
{
ImGui::Text("Is Trigger");
ImGui::TableNextColumn();
ImGui::Checkbox("##isTrigger", &component.IsTrigger);
ImGui::TableNextColumn();
ComponentTableReset(component.IsTrigger, false);
}
}
EndComponentTable();
}
};