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Nuake/Editor/resources/Scripts/Scene.wren
Antoine Pilote 855bb1edd6 Major scripting update🕹
- Added Input wren module
- Added Math wren module
- Added Entity wren module
- Changed camera API
2021-06-10 22:23:53 -04:00

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import "Scripts/Engine" for Engine
class Scene {
foreign static GetEntityID(name)
static GetEntity(name) {
var entId = Scene.GetEntityID(name)
var ent = Entity.new(entId)
return ent
}
foreign static EntityHasComponent(id, name)
// Component specific private setter and getter.
foreign static GetLightIntensity_(e)
foreign static SetLightIntensity_(e, intensity)
/*
// Transform
foreign static SetTranslation_(e, x, y, z)
foreign static SetRotation_(e, x, y, z)
foreign static SetScale_(e, x, y, z)
// Character controller
foreign static SetVelocity(e, x, y, z)
foreign static SetStepHeight(e, x, y, z)
foreign static IsOnGround(e)
*/
// Light
//
/*
foreign static SetLightIsVolumetric_(e, bool)
foreign static SetLightSyncDirectionWithSky_(e, bool)
foreign static SetLightColor_(e, r, g, b)
// Camera
foreign static SetCameraFov_(e, fov)
foreign static SetCameraType(e, type)
foreign static SetCameraDirection_(e, x, y, z)
*/
}
class Entity {
construct new(id) {
_entityId = id
}
HasComponent(component) {
return Scene.EntityHasComponent(_entityId, component)
}
GetComponent(component) {
if(this.HasComponent(component) == false) {
Engine.Log("Tried getting a non-existent component of type: %(component) on entity with id: %(_entityId)")
return
}
if (component == "Light") {
return Light.new(_entityId)
}
}
// Foreign engine functions
/*
// Transform
foreign static SetTranslation_(e, x, y, z)
foreign static SetRotation_(e, x, y, z)
foreign static SetScale_(e, x, y, z)
// Character controller
foreign static SetVelocity(e, x, y, z)
foreign static SetStepHeight(e, x, y, z)
foreign static IsOnGround(e)
*/
// Light
//
/*
foreign static SetLightIsVolumetric_(e, bool)
foreign static SetLightSyncDirectionWithSky_(e, bool)
foreign static SetLightColor_(e, r, g, b)
// Camera
foreign static SetCameraFov_(e, fov)
foreign static SetCameraType(e, type)
foreign static SetCameraDirection_(e, x, y, z)
*/
}
class Light {
construct new(id) {
_entityId = id
}
SetIntensity(intensity) {
Scene.SetLightIntensity_(_entityId, intensity)
}
GetIntensity() {
return Scene.GetLightIntensity_(_entityId)
}
/*
SetType(type) {
this.SetType_(_entityId, type)
}
SetColor(color) {
this.SetColor_(_entityId, color.r, color.g, color.b, color.a)
}
SetDirection(direction) {
var normalized = direction.Normalize()
this.SetDirection_(_entityId, normalized.x, normalized.y, normalized.z)
}
foreign static SetType_(id, type)
foreign static SetColor_(id, r, g, b)
foreign static SetDirection_(id, x, y, z)
*/
}