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52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
#pragma once
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#include "ComponentPanel.h"
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#include <src/Scene/Components/CapsuleColliderComponent.h>
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class CapsuleColliderPanel : ComponentPanel
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{
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public:
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CapsuleColliderPanel() = default;
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void Draw(Nuake::Entity entity) override
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{
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using namespace Nuake;
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if (!entity.HasComponent<CapsuleColliderComponent>())
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{
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return;
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}
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auto& [Capsule, Radius, Height, IsTrigger] = entity.GetComponent<CapsuleColliderComponent>();
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BeginComponentTable(CAPSULE COLLIDER, CapsuleColliderComponent)
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{
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{
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ImGui::Text("Radius");
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ImGui::TableNextColumn();
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ImGui::DragFloat("##Radius", &Radius, 0.01f, 0.001f);
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Radius = std::max(Radius, 0.001f);
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ImGui::TableNextColumn();
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ComponentTableReset(Radius, 0.5f)
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}
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ImGui::TableNextColumn();
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{
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ImGui::Text("Height");
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ImGui::TableNextColumn();
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ImGui::DragFloat("##Height", &Height, 0.01f, 0.001f);
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Height = std::max(Height, 0.001f);
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ImGui::TableNextColumn();
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ComponentTableReset(Height, 1.0f)
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}
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ImGui::TableNextColumn();
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{
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ImGui::Text("Is Trigger");
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ImGui::TableNextColumn();
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ImGui::Checkbox("##isTrigger", &IsTrigger);
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ImGui::TableNextColumn();
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ComponentTableReset(IsTrigger, false);
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}
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}
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EndComponentTable()
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}
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}; |