Files
Nuake/Editor/resources/Shaders/tonemap.shader
2023-03-03 15:16:27 -05:00

47 lines
871 B
GLSL

#shader vertex
#version 460 core
layout(location = 0) in vec3 VertexPosition;
layout(location = 1) in vec2 UVPosition;
out flat vec2 UV;
void main()
{
UV = UVPosition;
gl_Position = vec4(VertexPosition, 1.0f);
}
#shader fragment
#version 460 core
uniform sampler2D u_Source;
uniform float u_Gamma;
uniform float u_Exposure;
in vec2 UV;
out vec4 FragColor;
vec3 aces(vec3 x) {
const float a = 2.51;
const float b = 0.03;
const float c = 2.43;
const float d = 0.59;
const float e = 0.14;
return clamp((x * (a * x + b)) / (x * (c * x + d) + e), 0.0, 1.0);
}
void main()
{
vec3 color = texture(u_Source, UV).rgb;
//color = vec3(1.0) - exp(-color * u_Exposure);
// reinhard
//color = color / (color + vec3(1.0));
// gamma correct
//color = pow(color, vec3(1.0 / u_Gamma));
FragColor = vec4(color, 1.0);
}