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Nuake/Editor/resources/Shaders/copy.shader
2021-09-20 06:49:45 -04:00

27 lines
377 B
GLSL

#shader vertex
#version 460 core
layout(location = 0) in vec3 VertexPosition;
layout(location = 1) in vec2 UVPosition;
out flat vec2 UV;
void main()
{
UV = UVPosition;
gl_Position = vec4(VertexPosition, 1.0f);
}
#shader fragment
#version 460 core
uniform sampler2D u_Source;
in vec2 UV;
out vec4 FragColor;
void main()
{
FragColor = texture(u_Source, UV);
}