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Nuake/Editor/resources/Scripts/ScriptableEntity.wren

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import "Nuake:Scene" for Scene
class ScriptableEntity {
SetEntityId(id) {
_EntityID = id
}
GetComponent(component) {
return Scene.EntityGetComponent(_EntityID, component)
}
HasComponent(component) {
return Scene.EntityHasComponent(_EntityID, component)
}
}