mirror of
https://github.com/antopilo/Nuake.git
synced 2026-09-04 11:35:06 +03:00
41 lines
894 B
C++
41 lines
894 B
C++
#include <Engine.h>
|
|
#include <src/Rendering/SceneRenderer.h>
|
|
|
|
#include <dependencies/GLEW/include/GL/glew.h>
|
|
#include <dependencies/glfw/include/GLFW/glfw3.h>
|
|
|
|
#include <iostream>
|
|
#include <string>
|
|
|
|
void CheckError()
|
|
{
|
|
GLenum err;
|
|
while ((err = glGetError()) != GL_NO_ERROR)
|
|
{
|
|
// Process/log the error.
|
|
std::cout << "OPENGL ERROR: " << err << std::endl;
|
|
}
|
|
}
|
|
|
|
void main(int argc, char* argv[])
|
|
{
|
|
using namespace Nuake;
|
|
Engine::Init();
|
|
|
|
auto window = Nuake::Engine::GetCurrentWindow();
|
|
window->SetTitle("asdasd");
|
|
|
|
while (!window->ShouldClose())
|
|
{
|
|
Nuake::Engine::Tick();
|
|
|
|
|
|
const auto& WindowSize = window->GetSize();
|
|
glViewport(0, 0, WindowSize.x, WindowSize.y);
|
|
|
|
RenderCommand::SetClearColor({ 0.1, 0.1 ,0.1, 1.0 });
|
|
RenderCommand::Clear();
|
|
|
|
Nuake::Engine::EndDraw();
|
|
}
|
|
} |