Files
Nuake/Data/Shaders/Vulkan/line.vert
2025-04-26 19:23:28 -04:00

29 lines
523 B
GLSL

#include "Utils/header.hlsl"
struct LineConstant
{
float4x4 Transform;
float4 Color;
};
[[vk::push_constant]]
LineConstant pushConstants;
// Outputs
struct VSOutput
{
float4 Position : SV_Position;
float2 UV : TEXCOORD0;
};
// Main vertex shader
VSOutput main(uint vertexIndex : SV_VertexID)
{
VSOutput output;
Vertex v = vertexBuffer[vertexIndex];
output.UV = float2(v.uv_x, v.uv_y);
output.Position = mul(pushConstants.Transform, float4(v.position, 1.0f));
return output;
}