Files
Nuake/Editor/resources/Shaders/shadowMap.shader
2021-05-24 19:23:34 -04:00

21 lines
262 B
GLSL

#shader vertex
#version 460 core
layout(location = 0) in vec3 Position;
uniform mat4 lightSpaceMatrix;
uniform mat4 model;
void main()
{
gl_Position = lightSpaceMatrix * model * vec4(Position, 1.0);
}
#shader fragment
#version 460 core
void main()
{
}