Files
Nuake/Editor/src/UIComponents/Viewport.cpp
Antoine Pilote 2b88ee09e3 Quake maps geometry batching
Rendering Optimization
2021-07-13 22:23:19 -04:00

21 lines
442 B
C++

#include "Viewport.h"
#include <src/Vendors/imgui/imgui.h>
Viewport::Viewport(const std::string& name, Ref<Nuake::Texture> texture)
{
Name = name;
Texture = texture;
}
void Viewport::Draw()
{
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
if (ImGui::Begin(Name.c_str()))
{
ImGui::Image((void*)Texture->GetID(), ImGui::GetContentRegionAvail(), ImVec2(0, 1), ImVec2(1, 0));
}
ImGui::PopStyleVar();
ImGui::End();
}