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30 lines
758 B
GLSL
30 lines
758 B
GLSL
// HLSL version for Shader Model 6.1
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struct VSOutput {
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float4 Position : SV_Position;
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float3 Color : TEXCOORD0;
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};
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VSOutput main(uint vertexIndex : SV_VertexID)
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{
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VSOutput output;
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// Constant array of positions for the triangle
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float3 positions[3] = {
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float3(1.0f, 1.0f, 0.0f),
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float3(-1.0f, 1.0f, 0.0f),
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float3(0.0f, -1.0f, 0.0f)
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};
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// Constant array of colors for the triangle
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float3 colors[3] = {
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float3(1.0f, 0.0f, 0.0f), // red
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float3(0.0f, 1.0f, 0.0f), // green
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float3(0.0f, 0.0f, 1.0f) // blue
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};
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// Output the position of each vertex
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output.Position = float4(positions[vertexIndex], 1.0f);
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output.Color = colors[vertexIndex];
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return output;
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} |